SDL: Pass through the original name used by the Steam Virtual Gamepad

From 361cae087495653286c523d664d2031e2f0dafe7 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 17 Jun 2024 12:11:35 -0700
Subject: [PATCH] Pass through the original name used by the Steam Virtual
 Gamepad

Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c
---
 src/joystick/controller_list.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/joystick/controller_list.h b/src/joystick/controller_list.h
index c620837846998..a84375690703c 100644
--- a/src/joystick/controller_list.h
+++ b/src/joystick/controller_list.h
@@ -597,7 +597,7 @@ static const ControllerDescription_t arrControllers[] = {
 	{ MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController, NULL },	// Valve wired Steam Controller (D0G)
 	{ MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamController, NULL },	// Valve Bluetooth Steam Controller (D0G)
 	{ MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamController, NULL },	// Valve Bluetooth Steam Controller (D0G)
-	{ MAKE_CONTROLLER_ID( 0x28de, 0x11ff ), k_eControllerType_UnknownNonSteamController, "Steam Virtual Gamepad" },	// Steam virtual gamepad
+	{ MAKE_CONTROLLER_ID( 0x28de, 0x11ff ), k_eControllerType_UnknownNonSteamController, NULL },	// Steam Virtual Gamepad
 	{ MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController, NULL },	// Valve wireless Steam Controller
 	{ MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamControllerV2, NULL },	// Valve wired Steam Controller (HEADCRAB)
 	{ MAKE_CONTROLLER_ID( 0x28de, 0x1202 ), k_eControllerType_SteamControllerV2, NULL },	// Valve Bluetooth Steam Controller (HEADCRAB)