SDL: Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture

From 45833a148dab6091bf5caed0062aaed0567edb2b Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Wed, 9 Mar 2022 15:33:45 +0100
Subject: [PATCH] Prevent shadowing static variable '_this' with local paramter
 '_this' of SDL_CreateWindowTexture

---
 src/video/SDL_video.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index bd7d44f8e60..143f1172b8f 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -128,8 +128,6 @@ static VideoBootStrap *bootstrap[] = {
     NULL
 };
 
-static SDL_VideoDevice *_this = NULL;
-
 #define CHECK_WINDOW_MAGIC(window, retval) \
     if (!_this) { \
         SDL_UninitializedVideo(); \
@@ -288,6 +286,8 @@ SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window * window, Uint32 * fo
     return 0;
 }
 
+static SDL_VideoDevice *_this = NULL;
+
 static int
 SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects)
 {