SDL: Process repeated joystick key events on Android (b59f0)

From b59f09809dd739af82f4483eefd965896f4cd3c9 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 21 May 2026 06:50:21 -0700
Subject: [PATCH] Process repeated joystick key events on Android

This prevents them from being interpreted as keyboard keys by the Java code, and if internally we are treating them as keyboard keys, they'll be repeated properly.

Fixes https://github.com/libsdl-org/SDL/issues/15664

(cherry picked from commit 3545bad5899a843362164c038a216c2ad176a3ac)
---
 .../app/src/main/java/org/libsdl/app/SDLActivity.java         | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
index 43b1d6f59c505..be775dba3a6ad 100644
--- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -1478,9 +1478,7 @@ public static boolean handleKeyEvent(View v, int keyCode, KeyEvent event, InputC
         // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
         // SOURCE_JOYSTICK, while its key events arrive from the keyboard source
         // So, retrieve the device itself and check all of its sources
-        //
-        // Echo events (event.getRepeatCount() > 0) should be ignored
-        if (SDLControllerManager.isDeviceSDLJoystick(deviceId) && event.getRepeatCount() == 0) {
+        if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
             // Note that we process events with specific key codes here
             if (event.getAction() == KeyEvent.ACTION_DOWN) {
                 if (SDLControllerManager.onNativePadDown(deviceId, keyCode, event.getScanCode())) {