SDL: PSP: use SDL_malloc/SDL_free

From fb218e582abd85f808fbe7b33ad8c0e8a7618bc3 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Mon, 22 Nov 2021 16:16:04 +0100
Subject: [PATCH] PSP: use SDL_malloc/SDL_free

---
 src/render/psp/SDL_render_psp.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index c1e0e6dd99f..9dbcef5143d 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -221,7 +221,7 @@ TextureSwizzle(PSP_TextureData *psp_texture)
     unsigned int *src = (unsigned int*) psp_texture->data;
 
     unsigned char *data = NULL;
-    data = malloc(psp_texture->size);
+    data = SDL_malloc(psp_texture->size);
 
     int j;
 
@@ -246,7 +246,7 @@ TextureSwizzle(PSP_TextureData *psp_texture)
             blockaddress += rowblocksadd;
     }
 
-    free(psp_texture->data);
+    SDL_free(psp_texture->data);
     psp_texture->data = data;
     psp_texture->swizzled = SDL_TRUE;
 
@@ -272,7 +272,7 @@ int TextureUnswizzle(PSP_TextureData *psp_texture)
 
     unsigned char *data = NULL;
 
-    data = malloc(psp_texture->size);
+    data = SDL_malloc(psp_texture->size);
 
     if(!data)
         return 0;
@@ -308,7 +308,7 @@ int TextureUnswizzle(PSP_TextureData *psp_texture)
         ydst += dstrow;
     }
 
-    free(psp_texture->data);
+    SDL_free(psp_texture->data);
 
     psp_texture->data = data;