SDL: pspaudio: Patched to compile. (4aa95)

https://github.com/libsdl-org/SDL/commit/4aa95c21bcf576dc4403d3982830f788aacb348d

From 4aa95c21bcf576dc4403d3982830f788aacb348d Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Sat, 22 Jul 2023 13:32:44 -0400
Subject: [PATCH] pspaudio: Patched to compile.

---
 src/audio/psp/SDL_pspaudio.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/audio/psp/SDL_pspaudio.c b/src/audio/psp/SDL_pspaudio.c
index 903bc9a504fb..b5af4e8813ba 100644
--- a/src/audio/psp/SDL_pspaudio.c
+++ b/src/audio/psp/SDL_pspaudio.c
@@ -58,7 +58,7 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
         // The number of channels (1 or 2).
         device->spec.channels = device->spec.channels == 1 ? 1 : 2;
         const int format = (device->spec.channels == 1) ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO;
-        device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->samples_frames, format);
+        device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->sample_frames, format);
     } else {
         // 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000
         switch (device->spec.freq) {