SDL_Quit(); crashs

Hi

on one system (k6-2/550MHz) my program
(SDL+OpenGL) is crashing during SDL_Quit();
(tuxracer e.g. doesn’t crash on this system)
on all other systems this problem does not occour.
while quitting all the subsystems step by step we
noticed that the video subsystem is the one that
crashs. even the window is not closed.

the problematic system(linux):

  • hardware:
    asus P5B-2 (ali15x3)
    amd k6-2 550
    cpu family : 5
    model : 8
    stepping : 12
    3Dfx Interactive, Inc. Voodoo Banshee (rev 03)
  • software:
    GL_RENDERER = Mesa DRI VoodooBanshee 20010501 x86/MMX/3DNow!
    GL_VERSION = 1.2 Mesa 3.4.2
    sdl 1.2.3
    libc-2.1.3-141
    gcc version 2.95.2 19991024 (release)
    binutils GNU ld version 2.9.5 (with BFD 2.9.5.0.24)
    xfree:
    vendor release number: 40199001
    XFree86 version: 4.1.99.1

regards
leander

It probably has more to do with your code than with your
hardware. Can you give us more info?

-JohnOn Sat, Apr 20, 2002 at 03:12:36PM +0200, Leander Seige wrote:

Hi

on one system (k6-2/550MHz) my program
(SDL+OpenGL) is crashing during SDL_Quit();
(tuxracer e.g. doesn’t crash on this system)
on all other systems this problem does not occour.
while quitting all the subsystems step by step we
noticed that the video subsystem is the one that
crashs. even the window is not closed.


John R. Hall - KG4RUO - Stranded in the Sol System
Student, Georgia Tech; Author, Programming Linux Games

It probably has more to do with your code than with your
hardware. Can you give us more info?

i would like to, but don’t know what exactly.

leander

Hi

on one system (k6-2/550MHz) my program
(SDL+OpenGL) is crashing during SDL_Quit();
(tuxracer e.g. doesn’t crash on this system)
on all other systems this problem does not occour.
while quitting all the subsystems step by step we
noticed that the video subsystem is the one that
crashs. even the window is not closed.

It probably has more to do with your code than with your
hardware. Can you give us more info?

It sounds like it could be the same problems I was having, which I’m
guessing is due to my voodoo 3 card, or rather the drivers for it. But it’s
only a problem in debug builds, and not release. So that might be something
to try.

-Jason

----- Original Message -----
From: overcode@overcode.net (John R. Hall)
To:
Sent: Saturday, April 20, 2002 12:37 PM
Subject: Re: [SDL] SDL_Quit(); crashs
On Sat, Apr 20, 2002 at 03:12:36PM +0200, Leander Seige wrote: