SDL: README-windows: Convert to actual Markdown text.

From 26bfee8578af0e6bdf7754f5abb5356ebec8a2bd Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Sat, 26 Mar 2022 08:47:46 -0400
Subject: [PATCH] README-windows: Convert to actual Markdown text.

---
 docs/README-windows.md | 30 +++++++++++++-----------------
 1 file changed, 13 insertions(+), 17 deletions(-)

diff --git a/docs/README-windows.md b/docs/README-windows.md
index 71f968eebd8..53158d3fb56 100644
--- a/docs/README-windows.md
+++ b/docs/README-windows.md
@@ -1,12 +1,10 @@
-Windows
-================================================================================
+# Windows
 
-================================================================================
-OpenGL ES 2.x support
-================================================================================
+## OpenGL ES 2.x support
 
 SDL has support for OpenGL ES 2.x under Windows via two alternative 
 implementations. 
+
 The most straightforward method consists in running your app in a system with 
 a graphic card paired with a relatively recent (as of November of 2013) driver 
 which supports the WGL_EXT_create_context_es2_profile extension. Vendors known 
@@ -16,15 +14,14 @@ The other method involves using the ANGLE library (https://code.google.com/p/ang
 If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
 extension is found, SDL will try to load the libEGL.dll library provided by
 ANGLE.
+
 To obtain the ANGLE binaries, you can either compile from source from
 https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
 a recent Chrome/Chromium install for Windows. The files you need are:
-    
-    * libEGL.dll
-    * libGLESv2.dll
-    * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
-    or...
-    * d3dcompiler_43.dll (supports Windows XP or later)
+
+- libEGL.dll
+- libGLESv2.dll
+- d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler) *or* d3dcompiler_43.dll (supports Windows XP or later)
     
 If you compile ANGLE from source, you can configure it so it does not need the
 d3dcompiler_* DLL at all (for details on this, see their documentation). 
@@ -35,11 +32,10 @@ SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
 
 Known Bugs:
     
-    * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
-      that there's a bug in the library which prevents the window contents from
-      refreshing if this is set to anything other than the default value.
-     
-Vulkan Surface Support
-==============
+- SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
+  that there's a bug in the library which prevents the window contents from
+  refreshing if this is set to anything other than the default value.
+  
+## Vulkan Surface Support
 
 Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application.