SDL: Remove breaks under return

From 18185e30e9c41b7a1073292e8849363c507cfcc5 Mon Sep 17 00:00:00 2001
From: DamianS-eng <[EMAIL REDACTED]>
Date: Sat, 15 Mar 2025 17:36:43 -0400
Subject: [PATCH] Remove breaks under return

---
 examples/demo/01-snake/snake.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/examples/demo/01-snake/snake.c b/examples/demo/01-snake/snake.c
index c5c673753941e..d740f2c6e07c8 100644
--- a/examples/demo/01-snake/snake.c
+++ b/examples/demo/01-snake/snake.c
@@ -219,7 +219,6 @@ static SDL_AppResult handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
     case SDL_SCANCODE_ESCAPE:
     case SDL_SCANCODE_Q:
         return SDL_APP_SUCCESS;
-        break;
     /* Restart the game as if the program was launched. */
     case SDL_SCANCODE_R:
         snake_initialize(ctx);
@@ -359,7 +358,6 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
     switch (event->type) {
     case SDL_EVENT_QUIT:
         return SDL_APP_SUCCESS;
-        break;
     case SDL_EVENT_JOYSTICK_ADDED:
         if (joystick == NULL) {
             joystick = SDL_OpenJoystick(event->jdevice.which);
@@ -376,10 +374,8 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
         break;
     case SDL_EVENT_JOYSTICK_HAT_MOTION:
         return handle_hat_event_(ctx, event->jhat.value);
-        break;
     case SDL_EVENT_KEY_DOWN:
         return handle_key_event_(ctx, event->key.scancode);
-        break;
     default:
         break;
     }