From ad12bb4fd1a31e03e60612c94d18b95c24176664 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Wed, 28 Jun 2023 14:30:07 +0200
Subject: [PATCH] Remove hints that weren't used anymore !
---
include/SDL3/SDL_hints.h | 54 ----------------------------------------
1 file changed, 54 deletions(-)
diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index 5beea2635dbd..3916570f2f24 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -81,30 +81,6 @@ extern "C" {
*/
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
-/**
- * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
- *
- * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
- *
- * If both hints were set then SDL_RWFromFile() will look into expansion files
- * after a given relative path was not found in the internal storage and assets.
- *
- * By default this hint is not set and the APK expansion files are not searched.
- */
-#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
-
-/**
- * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
- *
- * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
- *
- * If both hints were set then SDL_RWFromFile() will look into expansion files
- * after a given relative path was not found in the internal storage and assets.
- *
- * By default this hint is not set and the APK expansion files are not searched.
- */
-#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
-
/**
* \brief A variable to control whether the event loop will block itself when the app is paused.
*
@@ -328,25 +304,6 @@ extern "C" {
*/
#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE"
-/**
- * \brief A variable controlling speed/quality tradeoff of audio resampling.
- *
- * SDL may be able to use different approaches to audio resampling, which
- * produce different levels of quality, using more CPU.
- *
- * If this hint isn't specified to a valid setting SDL will use the default.
- *
- * This hint is currently only checked at audio subsystem initialization.
- *
- * This variable can be set to the following values:
- *
- * "0" or "default" - SDL chooses default (probably "medium").
- * "1" or "fast" - Use fast, lower-quality resampling, if available
- * "2" or "medium" - Use medium quality resampling, if available
- * "3" or "best" - Use high quality resampling, if available
- */
-#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE"
-
/**
* \brief A variable controlling whether SDL updates joystick state when getting input events
*
@@ -453,17 +410,6 @@ extern "C" {
*/
#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
-/**
- * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
- *
- * The variable can be set to the following values:
- * "0" - Do not scan for Steam Controllers
- * "1" - Scan for Steam Controllers (the default)
- *
- * The default value is "1". This hint must be set before initializing the joystick subsystem.
- */
-#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
-
/**
* \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue.
*