SDL: Remove unused warning

From ea5b482bff7bca2f8e984bb9a941bbdaea385846 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Wed, 9 Mar 2022 15:38:36 +0100
Subject: [PATCH] Remove unused warning

---
 src/render/opengles2/SDL_shaders_gles2.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/render/opengles2/SDL_shaders_gles2.c b/src/render/opengles2/SDL_shaders_gles2.c
index 6e4ee03e8f3..a1f78fdd921 100644
--- a/src/render/opengles2/SDL_shaders_gles2.c
+++ b/src/render/opengles2/SDL_shaders_gles2.c
@@ -121,6 +121,8 @@ static const Uint8 GLES2_Fragment_TextureBGR[] = " \
     } \
 ";
 
+#if SDL_HAVE_YUV
+
 #define JPEG_SHADER_CONSTANTS                                   \
 "// YUV offset \n"                                              \
 "const vec3 offset = vec3(0, -0.501960814, -0.501960814);\n"    \
@@ -299,6 +301,7 @@ static const Uint8 GLES2_Fragment_TextureNV21BT709[] = \
         BT709_SHADER_CONSTANTS \
         NV21_SHADER_BODY \
 ;
+#endif
 
 /* Custom Android video format texture */
 static const Uint8 GLES2_Fragment_TextureExternalOES[] = " \