SDL: Remove vita2d render, add raw gxm render

From 6ba84975184c39ceef9246a25901193f5692f10b Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Sat, 21 Nov 2020 23:04:27 +0300
Subject: [PATCH] Remove vita2d render, add raw gxm render

---
 Makefile.vita.vita2d.dolce                    |   58 -
 include/SDL_config_vita.h                     |    3 +-
 src/render/SDL_render.c                       |    3 -
 src/render/SDL_sysrender.h                    |    1 -
 src/render/vita2d/SDL_render_vita_vita2d.c    |  713 ----------
 src/render/vitagxm/SDL_render_vita_gxm.c      |  958 ++++++++++++++
 .../vitagxm/SDL_render_vita_gxm_memory.c      |  117 ++
 .../vitagxm/SDL_render_vita_gxm_memory.h      |   40 +
 .../vitagxm/SDL_render_vita_gxm_shaders.h     |  313 +++++
 .../vitagxm/SDL_render_vita_gxm_tools.c       | 1147 +++++++++++++++++
 .../vitagxm/SDL_render_vita_gxm_tools.h       |   61 +
 .../vitagxm/SDL_render_vita_gxm_types.h       |  194 +++
 src/render/vitagxm/shader_src/clear_f.cg      |    4 +
 src/render/vitagxm/shader_src/clear_v.cg      |    4 +
 src/render/vitagxm/shader_src/color_f.cg      |    4 +
 src/render/vitagxm/shader_src/color_v.cg      |   11 +
 src/render/vitagxm/shader_src/texture_f.cg    |    4 +
 .../vitagxm/shader_src/texture_tint_f.cg      |    4 +
 src/render/vitagxm/shader_src/texture_v.cg    |   11 +
 19 files changed, 2873 insertions(+), 777 deletions(-)
 delete mode 100644 Makefile.vita.vita2d.dolce
 delete mode 100644 src/render/vita2d/SDL_render_vita_vita2d.c
 create mode 100644 src/render/vitagxm/SDL_render_vita_gxm.c
 create mode 100644 src/render/vitagxm/SDL_render_vita_gxm_memory.c
 create mode 100644 src/render/vitagxm/SDL_render_vita_gxm_memory.h
 create mode 100644 src/render/vitagxm/SDL_render_vita_gxm_shaders.h
 create mode 100644 src/render/vitagxm/SDL_render_vita_gxm_tools.c
 create mode 100644 src/render/vitagxm/SDL_render_vita_gxm_tools.h
 create mode 100644 src/render/vitagxm/SDL_render_vita_gxm_types.h
 create mode 100644 src/render/vitagxm/shader_src/clear_f.cg
 create mode 100644 src/render/vitagxm/shader_src/clear_v.cg
 create mode 100644 src/render/vitagxm/shader_src/color_f.cg
 create mode 100644 src/render/vitagxm/shader_src/color_v.cg
 create mode 100644 src/render/vitagxm/shader_src/texture_f.cg
 create mode 100644 src/render/vitagxm/shader_src/texture_tint_f.cg
 create mode 100644 src/render/vitagxm/shader_src/texture_v.cg

diff --git a/Makefile.vita.vita2d.dolce b/Makefile.vita.vita2d.dolce
deleted file mode 100644
index 4325b4aba..000000000
--- a/Makefile.vita.vita2d.dolce
+++ /dev/null
@@ -1,58 +0,0 @@
-# Based on port by xerpi
-# Makefile to build the SDL library
-
-TARGET_LIB = libSDL2.a
-
-SOURCES = \
-	src/*.c \
-	src/atomic/*.c \
-	src/audio/*.c \
-	src/audio/vita/*.c \
-	src/cpuinfo/*.c \
-	src/events/*.c \
-	src/file/*.c \
-	src/haptic/*.c \
-	src/haptic/dummy/*.c \
-	src/joystick/*.c \
-	src/joystick/vita/*.c \
-	src/loadso/dummy/*.c \
-	src/power/*.c \
-	src/power/vita/*.c \
-	src/filesystem/vita/*.c \
-	src/render/*.c \
-	src/render/software/*.c \
-	src/render/vita2d/*.c \
-	src/sensor/*.c \
-	src/sensor/dummy/*.c \
-	src/stdlib/*.c \
-	src/thread/*.c \
-	src/thread/generic/SDL_systls.c \
-	src/thread/vita/*.c \
-	src/timer/*.c \
-	src/timer/vita/*.c \
-	src/video/*.c \
-	src/video/vita/*.c \
-	src/video/yuv2rgb/*.c \
-
-OBJS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
-
-PREFIX  = arm-dolce-eabi
-CC      = $(PREFIX)-gcc
-AR      = $(PREFIX)-ar
-CFLAGS  = -g -Wl,-q -Wall -O3 -Iinclude \
-                        -D__VITA__ -D__ARM_ARCH=7 -D__ARM_ARCH_7A__ \
-                        -mfpu=neon -mcpu=cortex-a9 -mfloat-abi=hard
-ASFLAGS = $(CFLAGS)
-
-$(TARGET_LIB): $(OBJS)
-	$(AR) rcs $@ $^
-
-clean:
-	@rm -f $(TARGET_LIB) $(OBJS)
-
-install: $(TARGET_LIB)
-	@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/lib"
-	@cp  $(TARGET_LIB) $(DOLCESDK)/arm-dolce-eabi/lib
-	@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
-	@cp include/*.h "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
-	@echo "Installed!"
diff --git a/include/SDL_config_vita.h b/include/SDL_config_vita.h
index 5c14b50fd..6b12108b1 100644
--- a/include/SDL_config_vita.h
+++ b/include/SDL_config_vita.h
@@ -140,8 +140,7 @@
 
 
 //#define SDL_VIDEO_RENDER_VITA_GLES2 1
-//#define SDL_VIDEO_RENDER_VITA_GXM 1
-#define SDL_VIDEO_RENDER_VITA_VITA2D 1
+#define SDL_VIDEO_RENDER_VITA_GXM 1
 
 #if defined(SDL_VIDEO_RENDER_VITA_GLES2) || defined(SDL_VIDEO_RENDER_VITA_GXM)
 #define SDL_VIDEO_OPENGL_ES2 1
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 40f7f5a76..b5cf9c56e 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -110,9 +110,6 @@ static const SDL_RenderDriver *render_drivers[] = {
 #if SDL_VIDEO_RENDER_VITA_GXM
     &VITA_GXM_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_VITA_VITA2D
-    &VITA_VITA2D_RenderDriver,
-#endif
 #if SDL_VIDEO_RENDER_SW
     &SW_RenderDriver
 #endif
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index 31bdb8eac..84411082b 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -252,7 +252,6 @@ extern SDL_RenderDriver PSP_RenderDriver;
 extern SDL_RenderDriver SW_RenderDriver;
 extern SDL_RenderDriver VITA_GLES2_RenderDriver;
 extern SDL_RenderDriver VITA_GXM_RenderDriver;
-extern SDL_RenderDriver VITA_VITA2D_RenderDriver;
 
 /* Blend mode functions */
 extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
diff --git a/src/render/vita2d/SDL_render_vita_vita2d.c b/src/render/vita2d/SDL_render_vita_vita2d.c
deleted file mode 100644
index 8e49f941a..000000000
--- a/src/render/vita2d/SDL_render_vita_vita2d.c
+++ /dev/null
@@ -1,713 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_RENDER_VITA_VITA2D
-
-#include "SDL_hints.h"
-#include "../SDL_sysrender.h"
-
-#include <psp2/types.h>
-#include <psp2/display.h>
-#include <psp2/gxm.h>
-#include <psp2/kernel/processmgr.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include <stdarg.h>
-#include <stdlib.h>
-
-#include <vita2d.h>
-
-#define sceKernelDcacheWritebackAll() (void)0
-
-/* VITA renderer implementation, based on the vita2d lib  */
-
-extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
-
-static SDL_Renderer *VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags);
-static void VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
-static SDL_bool VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
-static int VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
-static int VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
-    const SDL_Rect *rect, const void *pixels, int pitch);
-static int VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
-                     const SDL_Rect * rect,
-                     const Uint8 *Yplane, int Ypitch,
-                     const Uint8 *Uplane, int Upitch,
-                     const Uint8 *Vplane, int Vpitch);
-
-static int VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
-    const SDL_Rect *rect, void **pixels, int *pitch);
-
-static void VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer,
-     SDL_Texture *texture);
-
-static void VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
-
-static int VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer,
-         SDL_Texture *texture);
-
-static int VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
-
-static int VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
-
-static int VITA_VITA2D_RenderClear(SDL_Renderer *renderer);
-
-static int VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
-
-static int VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer,
-        const SDL_FPoint *points, int count);
-
-static int VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer,
-        const SDL_FPoint *points, int count);
-
-static int VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count);
-
-static int VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer,
-        const SDL_FRect *rects, int count);
-
-static int VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
-                            const SDL_Rect * srcrect, const SDL_FRect * dstrect);
-
-static int VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
-
-static int VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
-    Uint32 pixel_format, void *pixels, int pitch);
-
-static int VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
-                            const SDL_Rect * srcquad, const SDL_FRect * dstrect,
-                            const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
-
-static void VITA_VITA2D_RenderPresent(SDL_Renderer *renderer);
-static void VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
-static void VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer);
-
-
-SDL_RenderDriver VITA_VITA2D_RenderDriver = {
-    .CreateRenderer = VITA_VITA2D_CreateRenderer,
-    .info = {
-        .name = "VITA",
-        .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC,
-        .num_texture_formats = 1,
-        .texture_formats = {
-        [0] = SDL_PIXELFORMAT_ABGR8888,
-        },
-        .max_texture_width = 1024,
-        .max_texture_height = 1024,
-     }
-};
-
-#define VITA_VITA2D_SCREEN_WIDTH     960
-#define VITA_VITA2D_SCREEN_HEIGHT    544
-
-#define VITA_VITA2D_FRAME_BUFFER_WIDTH   1024
-#define VITA_VITA2D_FRAME_BUFFER_SIZE    (VITA_VITA2D_FRAME_BUFFER_WIDTH*VITA_VITA2D_SCREEN_HEIGHT)
-
-#define COL5650(r,g,b,a)    ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
-#define COL5551(r,g,b,a)    ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
-#define COL4444(r,g,b,a)    ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
-#define COL8888(r,g,b,a)    ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
-
-typedef struct
-{
-    void          *frontbuffer;
-    void          *backbuffer;
-    SDL_bool      initialized;
-    SDL_bool      displayListAvail;
-    unsigned int  psm;
-    unsigned int  bpp;
-    SDL_bool      vsync;
-    unsigned int  currentColor;
-    int           currentBlendMode;
-
-} VITA_VITA2D_RenderData;
-
-
-typedef struct
-{
-    vita2d_texture  *tex;
-    unsigned int    pitch;
-    unsigned int    w;
-    unsigned int    h;
-} VITA_VITA2D_TextureData;
-
-typedef struct
-{
-    SDL_Rect    srcRect;
-    SDL_FRect   dstRect;
-} VITA_VITA2D_CopyData;
-
-void
-StartDrawing(SDL_Renderer *renderer)
-{
-    VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
-    if(data->displayListAvail)
-        return;
-
-    vita2d_start_drawing();
-
-    data->displayListAvail = SDL_TRUE;
-}
-
-SDL_Renderer *
-VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags)
-{
-
-    SDL_Renderer *renderer;
-    VITA_VITA2D_RenderData *data;
-
-    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
-    if (!renderer) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    data = (VITA_VITA2D_RenderData *) SDL_calloc(1, sizeof(*data));
-    if (!data) {
-        VITA_VITA2D_DestroyRenderer(renderer);
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    renderer->WindowEvent = VITA_VITA2D_WindowEvent;
-    renderer->SupportsBlendMode = VITA_VITA2D_SupportsBlendMode;
-    renderer->CreateTexture = VITA_VITA2D_CreateTexture;
-    renderer->UpdateTexture = VITA_VITA2D_UpdateTexture;
-    renderer->UpdateTextureYUV = VITA_VITA2D_UpdateTextureYUV;
-    renderer->LockTexture = VITA_VITA2D_LockTexture;
-    renderer->UnlockTexture = VITA_VITA2D_UnlockTexture;
-    renderer->SetTextureScaleMode = VITA_VITA2D_SetTextureScaleMode;
-    renderer->SetRenderTarget = VITA_VITA2D_SetRenderTarget;
-    renderer->QueueSetViewport = VITA_VITA2D_QueueSetViewport;
-    renderer->QueueSetDrawColor = VITA_VITA2D_QueueSetDrawColor;
-    renderer->QueueDrawPoints = VITA_VITA2D_QueueDrawPoints;
-    renderer->QueueDrawLines = VITA_VITA2D_QueueDrawPoints;  // lines and points queue the same way.
-    renderer->QueueFillRects = VITA_VITA2D_QueueFillRects;
-    renderer->QueueCopy = VITA_VITA2D_QueueCopy;
-    renderer->QueueCopyEx = VITA_VITA2D_QueueCopyEx;
-    renderer->RunCommandQueue = VITA_VITA2D_RunCommandQueue;
-    renderer->RenderReadPixels = VITA_VITA2D_RenderReadPixels;
-    renderer->RenderPresent = VITA_VITA2D_RenderPresent;
-    renderer->DestroyTexture = VITA_VITA2D_DestroyTexture;
-    renderer->DestroyRenderer = VITA_VITA2D_DestroyRenderer;
-    renderer->info = VITA_VITA2D_RenderDriver.info;
-    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
-    renderer->driverdata = data;
-    renderer->window = window;
-
-    if (data->initialized != SDL_FALSE)
-        return 0;
-    data->initialized = SDL_TRUE;
-
-    if (flags & SDL_RENDERER_PRESENTVSYNC) {
-        data->vsync = SDL_TRUE;
-    } else {
-        data->vsync = SDL_FALSE;
-    }
-
-    vita2d_init();
-    vita2d_set_vblank_wait(data->vsync);
-
-    return renderer;
-}
-
-static void
-VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
-{
-
-}
-
-static SDL_bool
-VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
-{
-    return SDL_FALSE;
-}
-
-static int
-VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
-{
-    VITA_VITA2D_TextureData* vita_texture = (VITA_VITA2D_TextureData*) SDL_calloc(1, sizeof(*vita_texture));
-
-    if(!vita_texture)
-        return -1;
-
-    vita_texture->tex = vita2d_create_empty_texture(texture->w, texture->h);
-
-    if(!vita_texture->tex)
-    {
-        SDL_free(vita_texture);
-        return SDL_OutOfMemory();
-    }
-
-    texture->driverdata = vita_texture;
-
-    VITA_VITA2D_SetTextureScaleMode(renderer, texture, texture->scaleMode);
-
-    vita_texture->w = vita2d_texture_get_width(vita_texture->tex);
-    vita_texture->h = vita2d_texture_get_height(vita_texture->tex);
-    vita_texture->pitch = vita2d_texture_get_stride(vita_texture->tex);
-
-    return 0;
-}
-
-
-static int
-VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
-    const SDL_Rect *rect, const void *pixels, int pitch)
-{
-    const Uint8 *src;
-    Uint8 *dst;
-    int row, length,dpitch;
-    src = pixels;
-
-    VITA_VITA2D_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
-    length = rect->w * SDL_BYTESPERPIXEL(texture->format);
-    if (length == pitch && length == dpitch) {
-        SDL_memcpy(dst, src, length*rect->h);
-    } else {
-        for (row = 0; row < rect->h; ++row) {
-            SDL_memcpy(dst, src, length);
-            src += pitch;
-            dst += dpitch;
-        }
-    }
-
-    sceKernelDcacheWritebackAll();
-    return 0;
-}
-
-static int
-VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
-    const SDL_Rect * rect,
-    const Uint8 *Yplane, int Ypitch,
-    const Uint8 *Uplane, int Upitch,
-    const Uint8 *Vplane, int Vpitch)
-{
-    return 0;
-}
-
-static int
-VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
-    const SDL_Rect *rect, void **pixels, int *pitch)
-{
-    VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
-
-    *pixels =
-        (void *) ((Uint8 *) vita2d_texture_get_datap(vita_texture->tex)
-            + (rect->y * vita_texture->pitch) + rect->x * SDL_BYTESPERPIXEL(texture->format));
-    *pitch = vita_texture->pitch;
-    return 0;
-}
-
-static void
-VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
-{
-    // no needs to update texture data on ps vita. VITA_VITA2D_LockTexture
-    // already return a pointer to the vita2d texture pixels buffer.
-    // This really improve framerate when using lock/unlock.
-
-    /*
-    VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
-    SDL_Rect rect;
-
-    // We do whole texture updates, at least for now
-    rect.x = 0;
-    rect.y = 0;
-    rect.w = texture->w;
-    rect.h = texture->h;
-    VITA_VITA2D_UpdateTexture(renderer, texture, &rect, vita_texture->data, vita_texture->pitch);
-    */
-}
-
-static void
-VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
-{
-    VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
-
-    /*
-     set texture filtering according to scaleMode
-     suported hint values are nearest (0, default) or linear (1)
-     vitaScaleMode is either SCE_GXM_TEXTURE_FILTER_POINT (good for tile-map)
-     or SCE_GXM_TEXTURE_FILTER_LINEAR (good for scaling)
-     */
-
-    int vitaScaleMode = (scaleMode == SDL_ScaleModeNearest
-                        ? SCE_GXM_TEXTURE_FILTER_POINT
-                        : SCE_GXM_TEXTURE_FILTER_LINEAR);
-    vita2d_texture_set_filters(vita_texture->tex, vitaScaleMode, vitaScaleMode); 
-
-    return;
-}
-
-static int
-VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
-{
-    return 0;
-}
-
-static int
-VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
-{
-    return 0;
-}
-
-static int
-VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
-{
-    return 0;
-}
-
-
-static void
-VITA_VITA2D_SetBlendMode(SDL_Renderer *renderer, int blendMode)
-{
-    /*VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
-    if (blendMode != data-> currentBlendMode) {
-        switch (blendMode) {
-        case SDL_BLENDMODE_NONE:
-                sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
-                sceGuDisable(GU_BLEND);
-            break;
-        case SDL_BLENDMODE_BLEND:
-                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
-                sceGuEnable(GU_BLEND);
-                sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
-            break;
-        case SDL_BLENDMODE_ADD:
-                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
-                sceGuEnable(GU_BLEND);
-                sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
-            break;
-        case SDL_BLENDMODE_MOD:
-                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
-                sceGuEnable(GU_BLEND);
-                sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
-            break;
-        }
-        data->currentBlendMode = blendMode;
-    }*/
-}
-
-
-
-static int
-VITA_VITA2D_RenderClear(SDL_Renderer *renderer)
-{
-    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
-    vita2d_set_clear_color(color);
-
-    vita2d_clear_screen();
-
-    return 0;
-}
-
-static int
-VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
-{
-    const size_t vertlen = (sizeof (float) * 2) * count;
-    float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
-    if (!verts) {
-        return -1;
-    }
-    cmd->data.draw.count = count;
-    SDL_memcpy(verts, points, vertlen);
-    return 0;
-}
-
-static int
-VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points,
-    int count)
-{
-    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
-    int i;
-
-    for (i = 0; i < count; ++i) {
-        vita2d_draw_pixel(points[i].x, points[i].y, color);
-    }
-
-    return 0;
-}
-
-static int
-VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points,
-    int count)
-{
-    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
-    int i;
-
-    for (i = 0; i < count; ++i) {
-        if (i < count -1) {
-            vita2d_draw_line(points[i].x, points[i].y, points[i+1].x, points[i+1].y, color);
-        }
-    }
-
-    return 0;
-}
-
-static int
-VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
-{
-    const size_t outLen = count * sizeof (SDL_FRect);
-    SDL_FRect *outRects = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
-
-    if (!outRects) {
-        return -1;
-    }
-    cmd->data.draw.count = count;
-    SDL_memcpy(outRects, rects, outLen);
-
-    return 0;
-}
-
-static int
-VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects,
-                     int count)
-{
-    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
-    int i;
-
-    for (i = 0; i < count; ++i) {
-        const SDL_FRect *rect = &rects[i];
-
-        vita2d_draw_rectangle(rect->x, rect->y, rect->w, rect->h, color);
-    }
-
-    return 0;
-}
-
-
-#define PI   3.14159265358979f
-
-#define radToDeg(x) ((x)*180.f/PI)
-#define degToRad(x) ((x)*PI/180.f)
-
-float MathAbs(float x)
-{
-    return (x < 0) ? -x : x;
-}
-
-void MathSincos(float r, float *s, float *c)
-{
-    *s = sinf(r);
-    *c = cosf(r);
-}
-
-void Swap(float *a, float *b)
-{
-    float n=*a;
-    *a = *b;
-    *b = n;
-}
-
-static int
-VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
-    const SDL_Rect * srcrect, const SDL_FRect * dstrect)
-{
-    const size_t outLen = sizeof (VITA_VITA2D_CopyData);
-    VITA_VITA2D_CopyData *outData = (VITA_VITA2D_CopyData *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
-
-    if (!outData) {
-        return -1;
-    }
-    cmd->data.draw.count = 1;
-
-    SDL_memcpy(&outData->srcRect, srcrect, sizeof(SDL_Rect));
-    SDL_memcpy(&outData->dstRect, dstrect, sizeof(SDL_FRect));
-
-    Uint8 r, g, b, a;
-    SDL_GetTextureColorMod(texture, &r, &g, &b);
-    SDL_GetTextureAlphaMod(texture, &a);
-
-    cmd->data.draw.r = r;
-    cmd->data.draw.g = g;
-    cmd->data.draw.b = b;
-    cmd->data.draw.a = a;
-    cmd->data.draw.blend = renderer->blendMode;
-
-    return 0;
-}
-
-
-static int
-VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
-{
-    StartDrawing(renderer);
-
-    while (cmd) {
-        switch (cmd->command) {
-            case SDL_RENDERCMD_SETDRAWCOLOR: {
-                break;
-            }
-
-            case SDL_RENDERCMD_SETVIEWPORT: {
-                break;
-            }
-
-            case SDL_RENDERCMD_SETCLIPRECT: {
-                break;
-            }
-
-            case SDL_RENDERCMD_CLEAR: {
-                VITA_VITA2D_RenderClear(renderer);
-                break;
-            }
-
-            case SDL_RENDERCMD_DRAW_POINTS: {
-                const size_t count = cmd->data.draw.count;
-                const size_t first = cmd->data.draw.first;
-                const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
-                VITA_VITA2D_RenderDrawPoints(renderer, points, count);
-                break;
-            }
-
-            case SDL_RENDERCMD_DRAW_LINES: {
-                const size_t count = cmd->data.draw.count;
-                const size_t first = cmd->data.draw.first;
-                const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
-
-                VITA_VITA2D_RenderDrawLines(renderer, points, count);
-                break;
-            }
-
-            case SDL_RENDERCMD_FILL_RECTS: {
-                const size_t count = cmd->data.draw.count;
-                const size_t first = cmd->data.draw.first;
-                const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + first);
-
-                VITA_VITA2D_RenderFillRects(renderer, rects, count);
-                break;
-            }
-
-            case SDL_RENDERCMD_COPY: {
-                const size_t first = cmd->data.draw.first;
-                const VITA_VITA2D_CopyData *copyData = (VITA_VITA2D_CopyData *) (((Uint8 *) vertices) + first);
-
-                VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) cmd->data.draw.texture->driverdata;
-
-                const SDL_Rect *srcrect = &copyData->srcRect;
-                const SDL_FRect *dstrect = &copyData->dstRect;
-
-                float scaleX = dstrect->w == srcrect->w ? 1 : (float)(dstrect->w/srcrect->w);
-                float scaleY = dstrect->h == srcrect->h ? 1 : (float)(dstrect->h/srcrect->h);
-
-                Uint8 r, g, b, a;
-                r = cmd->data.draw.r;
-                g = cmd->data.draw.g;
-                b = cmd->data.draw.b;
-                a = cmd->data.draw.a;
-
-                VITA_VITA2D_SetBlendMode(renderer, cmd->data.draw.blend);
-
-                if(r == 255 && g == 255 && b == 255 && a == 255)
-                {
-                    vita2d_draw_texture_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
-                        srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY);
-                } else {
-                    vita2d_draw_texture_tint_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
-                        srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY, (a << 24) + (b << 16) + (g << 8) + r);
-                }
-
-                break;
-            }
-
-            case SDL_RENDERCMD_COPY_EX: {
-                break;
-            }
-
-            case SDL_RENDERCMD_NO_OP:
-                break;
-        }
-
-        cmd = cmd->next;
-    }
-
-    return 0;
-}
-
-static int
-VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
-    Uint32 pixel_format, void *pixels, int pitch)
-{
-    return 0;
-}
-
-static int
-VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
-    const SDL_Rect * srcquad, const SDL_FRect * dstrect,
-    const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
-{
-    return 0;
-}
-
-static void
-VITA_VITA2D_RenderPresent(SDL_Renderer *renderer)
-{
-    VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
-    if(!data->displayListAvail)
-        return;
-
-    vita2d_end_drawing();
-    vita2d_wait_rendering_done();
-    vita2d_swap_buffers();
-
-    data->displayListAvail = SDL_FALSE;
-}
-
-static void
-VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
-{
-    VITA_VITA2D_RenderData *renderdata = (VITA_VITA2D_RenderData *) renderer->driverdata;
-    VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
-
-    if (renderdata == 0)
-        return;
-
-    if(vita_texture == 0)
-        return;
-
-    vita2d_wait_rendering_done();
-    vita2d_free_texture(vita_texture->tex);
-    SDL_free(vita_texture);
-    texture->driverdata = NULL;
-}
-
-static void
-VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer)
-{
-    VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
-    if (data) {
-        if (!data->initialized)
-            return;
-
-        vita2d_fini();
-
-        data->initialized = SDL_FALSE;
-        data->displayListAvail = SDL_FALSE;
-        SDL_free(data);
-    }
-    SDL_free(renderer);
-}
-
-#endif /* SDL_VIDEO_RENDER_VITA_VITA2D */
-
-/* vi: set ts=4 sw=4 expandtab: */
-
diff --git a/src/render/vitagxm/SDL_render_vita_gxm.c b/src/render/vitagxm/SDL_render_vita_gxm.c
new file mode 100644
index 000000000..ae0f6ac9c
--- /dev/null
+++ b/src/render/vitagxm/SDL_render_vita_gxm.c
@@ -0,0 +1,958 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_VITA_GXM
+
+#include "SDL_hints.h"
+#include "../SDL_sysrender.h"
+#include "SDL_log.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <stdarg.h>
+#include <stdlib.h>
+
+#include "SDL_render_vita_gxm_types.h"
+#include "SDL_render_vita_gxm_tools.h"
+#include "SDL_render_vita_gxm_memory.h"
+
+static SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags);
+
+static void VITA_GXM_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
+
+static SDL_bool VITA_GXM_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
+
+static int VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
+
+static int VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
+    const SDL_Rect *rect, const void *pixels, int pitch);
+
+static int VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+    const SDL_Rect * rect,
+    const Uint8 *Yplane, int Ypitch,
+    const Uint8 *Uplane, int Upitch,
+    const Uint8 *Vplane, int Vpitch);
+
+static int VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
+    const SDL_Rect *rect, void **pixels, int *pitch);
+
+static void VITA_GXM_UnlockTexture(SDL_Renderer *renderer,
+    SDL_Texture *texture);
+
+static void VITA_GXM_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
+
+static int VITA_GXM_SetRenderTarget(SDL_Renderer *renderer,
+    SDL_Texture *texture);
+
+
+static int VITA_GXM_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
+
+static int VITA_GXM_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
+
+
+static int VITA_GXM_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
+static int VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
+
+static int VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL

(Patch may be truncated, please check the link at the top of this post.)