SDL: Removed accidentally enabled debug code

From ad9f9af4edf0a768311be9866b12f540d92484c7 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 15 Mar 2025 09:17:55 -0700
Subject: [PATCH] Removed accidentally enabled debug code

---
 src/render/direct3d12/SDL_render_d3d12.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index f022a46e3d67d..8b2886320ac8d 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -800,7 +800,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
     ID3D12DescriptorHeap *rootDescriptorHeaps[2];
 
     // See if we need debug interfaces
-    createDebug = true;//SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, false);
+    createDebug = SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, false);
 
 #ifdef SDL_PLATFORM_GDK
     CreateEventExFunc = CreateEventExW;