SDL: Removed dead code

From c6eef542ab5b4b2bc4b8ca676f06624ddf92e2da Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 9 Mar 2022 13:48:31 -0800
Subject: [PATCH] Removed dead code

---
 src/render/direct3d/SDL_render_d3d.c | 12 +++---------
 1 file changed, 3 insertions(+), 9 deletions(-)

diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index cb60e1e5251..2bc61d6922d 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -713,10 +713,10 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
             (void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
                       rect->x * SDL_BYTESPERPIXEL(texture->format));
         D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
-    } else {
-#else
-    {
+    }
+    else
 #endif
+    {
         IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
         texturedata->texture.dirty = SDL_TRUE;
         if (data->drawstate.texture == texture) {
@@ -724,12 +724,6 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
             data->drawstate.shader = NULL;
             IDirect3DDevice9_SetPixelShader(data->device, NULL);
             IDirect3DDevice9_SetTexture(data->device, 0, NULL);
-#if 0
-            if (texturedata->yuv) {
-                IDirect3DDevice9_SetTexture(data->device, 1, NULL);
-                IDirect3DDevice9_SetTexture(data->device, 2, NULL);
-            }
-#endif
         }
     }
 }