SDL: Removed incorrect documentation for SDL_RenderViewportSet() (014e2)

From 014e24e1a82d9046836731925933f208ef266574 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 22 Apr 2025 10:17:11 -0700
Subject: [PATCH] Removed incorrect documentation for SDL_RenderViewportSet()

Closes https://github.com/libsdl-org/SDL/pull/12854

(cherry picked from commit c076b0d17f2ed92a72b5d155d1613ebfbb3073df)
---
 include/SDL3/SDL_render.h | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 3352545d4bd0d..c9d184cc07c56 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -1607,8 +1607,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, S
  * Return whether an explicit rectangle was set as the viewport.
  *
  * This is useful if you're saving and restoring the viewport and want to know
- * whether you should restore a specific rectangle or NULL. Note that the
- * viewport is always reset when changing rendering targets.
+ * whether you should restore a specific rectangle or NULL.
  *
  * Each render target has its own viewport. This function checks the viewport
  * for the current render target.