SDL: removed jack audio remnants.

From 3cccaeba6cdb6633bc8d4fcbf5a747527b4ad890 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Tue, 22 Nov 2022 20:51:07 +0300
Subject: [PATCH] removed jack audio remnants.

---
 .github/workflows/vmactions.yml |   3 -
 docs/README-linux.md            |   4 +-
 src/audio/jack/SDL_jackaudio.c  | 446 --------------------------------
 src/audio/jack/SDL_jackaudio.h  |  41 ---
 4 files changed, 2 insertions(+), 492 deletions(-)
 delete mode 100644 src/audio/jack/SDL_jackaudio.c
 delete mode 100644 src/audio/jack/SDL_jackaudio.h

diff --git a/.github/workflows/vmactions.yml b/.github/workflows/vmactions.yml
index 4485f5c59d96..b6cc311a22b8 100644
--- a/.github/workflows/vmactions.yml
+++ b/.github/workflows/vmactions.yml
@@ -32,11 +32,8 @@ jobs:
               evdev-proto \
               libinotify \
               alsa-lib \
-              jackit \
-              nas \
               pipewire \
               pulseaudio \
-              sndio \
               dbus \
               zh-fcitx \
               ibus \
diff --git a/docs/README-linux.md b/docs/README-linux.md
index 345e0acbc3a6..a0ba1b8ae2d9 100644
--- a/docs/README-linux.md
+++ b/docs/README-linux.md
@@ -16,7 +16,7 @@ Ubuntu 18.04, all available features enabled:
 
     sudo apt-get install build-essential git make autoconf automake libtool \
     pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
-    libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
+    libaudio-dev libsamplerate0-dev libx11-dev libxext-dev \
     libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
     libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
     libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
@@ -32,7 +32,7 @@ Fedora 35, all available features enabled:
     systemd-devel mesa-libGL-devel libxkbcommon-devel mesa-libGLES-devel \
     mesa-libEGL-devel vulkan-devel wayland-devel wayland-protocols-devel \
     libdrm-devel mesa-libgbm-devel libusb-devel libdecor-devel \
-    libsamplerate-devel pipewire-jack-audio-connection-kit-devel \
+    libsamplerate-devel
 
 NOTES:
 - This includes all the audio targets except arts and esd, because Ubuntu
diff --git a/src/audio/jack/SDL_jackaudio.c b/src/audio/jack/SDL_jackaudio.c
deleted file mode 100644
index f6e7e0cd38a7..000000000000
--- a/src/audio/jack/SDL_jackaudio.c
+++ /dev/null
@@ -1,446 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_AUDIO_DRIVER_JACK
-
-#include "SDL_timer.h"
-#include "SDL_audio.h"
-#include "../SDL_audio_c.h"
-#include "SDL_jackaudio.h"
-#include "SDL_loadso.h"
-#include "../../thread/SDL_systhread.h"
-
-
-static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, jack_status_t *, ...);
-static int (*JACK_jack_client_close) (jack_client_t *);
-static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *);
-static int (*JACK_jack_activate) (jack_client_t *);
-static int (*JACK_jack_deactivate) (jack_client_t *);
-static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t);
-static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *);
-static void (*JACK_jack_free) (void *);
-static const char ** (*JACK_jack_get_ports) (jack_client_t *, const char *, const char *, unsigned long);
-static jack_nframes_t (*JACK_jack_get_sample_rate) (jack_client_t *);
-static jack_nframes_t (*JACK_jack_get_buffer_size) (jack_client_t *);
-static jack_port_t * (*JACK_jack_port_register) (jack_client_t *, const char *, const char *, unsigned long, unsigned long);
-static jack_port_t * (*JACK_jack_port_by_name) (jack_client_t *, const char *);
-static const char * (*JACK_jack_port_name) (const jack_port_t *);
-static const char * (*JACK_jack_port_type) (const jack_port_t *);
-static int (*JACK_jack_connect) (jack_client_t *, const char *, const char *);
-static int (*JACK_jack_set_process_callback) (jack_client_t *, JackProcessCallback, void *);
-
-static int load_jack_syms(void);
-
-
-#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
-
-static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
-static void *jack_handle = NULL;
-
-/* !!! FIXME: this is copy/pasted in several places now */
-static int
-load_jack_sym(const char *fn, void **addr)
-{
-    *addr = SDL_LoadFunction(jack_handle, fn);
-    if (*addr == NULL) {
-        /* Don't call SDL_SetError(): SDL_LoadFunction already did. */
-        return 0;
-    }
-
-    return 1;
-}
-
-/* cast funcs to char* first, to please GCC's strict aliasing rules. */
-#define SDL_JACK_SYM(x) \
-    if (!load_jack_sym(#x, (void **) (char *) &JACK_##x)) return -1
-
-static void
-UnloadJackLibrary(void)
-{
-    if (jack_handle != NULL) {
-        SDL_UnloadObject(jack_handle);
-        jack_handle = NULL;
-    }
-}
-
-static int
-LoadJackLibrary(void)
-{
-    int retval = 0;
-    if (jack_handle == NULL) {
-        jack_handle = SDL_LoadObject(jack_library);
-        if (jack_handle == NULL) {
-            retval = -1;
-            /* Don't call SDL_SetError(): SDL_LoadObject already did. */
-        } else {
-            retval = load_jack_syms();
-            if (retval < 0) {
-                UnloadJackLibrary();
-            }
-        }
-    }
-    return retval;
-}
-
-#else
-
-#define SDL_JACK_SYM(x) JACK_##x = x
-
-static void
-UnloadJackLibrary(void)
-{
-}
-
-static int
-LoadJackLibrary(void)
-{
-    load_jack_syms();
-    return 0;
-}
-
-#endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */
-
-
-static int
-load_jack_syms(void)
-{
-    SDL_JACK_SYM(jack_client_open);
-    SDL_JACK_SYM(jack_client_close);
-    SDL_JACK_SYM(jack_on_shutdown);
-    SDL_JACK_SYM(jack_activate);
-    SDL_JACK_SYM(jack_deactivate);
-    SDL_JACK_SYM(jack_port_get_buffer);
-    SDL_JACK_SYM(jack_port_unregister);
-    SDL_JACK_SYM(jack_free);
-    SDL_JACK_SYM(jack_get_ports);
-    SDL_JACK_SYM(jack_get_sample_rate);
-    SDL_JACK_SYM(jack_get_buffer_size);
-    SDL_JACK_SYM(jack_port_register);
-    SDL_JACK_SYM(jack_port_by_name);
-    SDL_JACK_SYM(jack_port_name);
-    SDL_JACK_SYM(jack_port_type);
-    SDL_JACK_SYM(jack_connect);
-    SDL_JACK_SYM(jack_set_process_callback);
-    return 0;
-}
-
-
-static void
-jackShutdownCallback(void *arg)  /* JACK went away; device is lost. */
-{
-    SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
-    SDL_OpenedAudioDeviceDisconnected(this);
-    SDL_SemPost(this->hidden->iosem);  /* unblock the SDL thread. */
-}
-
-// !!! FIXME: implement and register these!
-//typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
-//typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
-
-static int
-jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
-{
-    SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
-    jack_port_t **ports = this->hidden->sdlports;
-    const int total_channels = this->spec.channels;
-    const int total_frames = this->spec.samples;
-    int channelsi;
-
-    if (!SDL_AtomicGet(&this->enabled)) {
-        /* silence the buffer to avoid repeats and corruption. */
-        SDL_memset(this->hidden->iobuffer, '\0', this->spec.size);
-    }
-
-    for (channelsi = 0; channelsi < total_channels; channelsi++) {
-        float *dst = (float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
-        if (dst) {
-            const float *src = ((float *) this->hidden->iobuffer) + channelsi;
-            int framesi;
-            for (framesi = 0; framesi < total_frames; framesi++) {
-                *(dst++) = *src;
-                src += total_channels;
-            }
-        }
-    }
-
-    SDL_SemPost(this->hidden->iosem);  /* tell SDL thread we're done; refill the buffer. */
-    return 0;  /* success */
-}
-
-
-/* This function waits until it is possible to write a full sound buffer */
-static void
-JACK_WaitDevice(_THIS)
-{
-    if (SDL_AtomicGet(&this->enabled)) {
-        if (SDL_SemWait(this->hidden->iosem) == -1) {
-            SDL_OpenedAudioDeviceDisconnected(this);
-        }
-    }
-}
-
-static Uint8 *
-JACK_GetDeviceBuf(_THIS)
-{
-    return (Uint8 *) this->hidden->iobuffer;
-}
-
-
-static int
-jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
-{
-    SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
-    if (SDL_AtomicGet(&this->enabled)) {
-        jack_port_t **ports = this->hidden->sdlports;
-        const int total_channels = this->spec.channels;
-        const int total_frames = this->spec.samples;
-        int channelsi;
-    
-        for (channelsi = 0; channelsi < total_channels; channelsi++) {
-            const float *src = (const float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
-            if (src) {
-                float *dst = ((float *) this->hidden->iobuffer) + channelsi;
-                int framesi;
-                for (framesi = 0; framesi < total_frames; framesi++) {
-                    *dst = *(src++);
-                    dst += total_channels;
-                }
-            }
-        }
-    }
-
-    SDL_SemPost(this->hidden->iosem);  /* tell SDL thread we're done; new buffer is ready! */
-    return 0;  /* success */
-}
-
-static int
-JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
-{
-    SDL_assert(buflen == this->spec.size);  /* we always fill a full buffer. */
-
-    /* Wait for JACK to fill the iobuffer */
-    if (SDL_SemWait(this->hidden->iosem) == -1) {
-        return -1;
-    }
-
-    SDL_memcpy(buffer, this->hidden->iobuffer, buflen);
-    return buflen;
-}
-
-static void
-JACK_FlushCapture(_THIS)
-{
-    SDL_SemWait(this->hidden->iosem);
-}
-
-
-static void
-JACK_CloseDevice(_THIS)
-{
-    if (this->hidden->client) {
-        JACK_jack_deactivate(this->hidden->client);
-
-        if (this->hidden->sdlports) {
-            const int channels = this->spec.channels;
-            int i;
-            for (i = 0; i < channels; i++) {
-                JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]);
-            }
-            SDL_free(this->hidden->sdlports);
-        }
-
-        JACK_jack_client_close(this->hidden->client);
-    }
-
-    if (this->hidden->iosem) {
-        SDL_DestroySemaphore(this->hidden->iosem);
-    }
-
-    SDL_free(this->hidden->iobuffer);
-    SDL_free(this->hidden);
-}
-
-static int
-JACK_OpenDevice(_THIS, const char *devname)
-{
-    /* Note that JACK uses "output" for capture devices (they output audio
-        data to us) and "input" for playback (we input audio data to them).
-        Likewise, SDL's playback port will be "output" (we write data out)
-        and capture will be "input" (we read data in). */
-    SDL_bool iscapture = this->iscapture;
-    const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput;
-    const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
-    const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback;
-    const char *sdlportstr = iscapture ? "input" : "output";
-    const char **devports = NULL;
-    int *audio_ports;
-    jack_client_t *client = NULL;
-    jack_status_t status;
-    int channels = 0;
-    int ports = 0;
-    int i;
-
-    /* Initialize all variables that we clean on shutdown */
-    this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof (*this->hidden));
-    if (this->hidden == NULL) {
-        return SDL_OutOfMemory();
-    }
-
-    /* !!! FIXME: we _still_ need an API to specify an app name */
-    client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
-    this->hidden->client = client;
-    if (client == NULL) {
-        return SDL_SetError("Can't open JACK client");
-    }
-
-    devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
-    if (!devports || !devports[0]) {
-        return SDL_SetError("No physical JACK ports available");
-    }
-
-    while (devports[++ports]) {
-        /* spin to count devports */
-    }
-
-    /* Filter out non-audio ports */
-    audio_ports = SDL_calloc(ports, sizeof *audio_ports);
-    for (i = 0; i < ports; i++) {
-        const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
-        const char *type = JACK_jack_port_type(dport);
-        const int len = SDL_strlen(type);
-        /* See if type ends with "audio" */
-        if (len >= 5 && !SDL_memcmp(type+len-5, "audio", 5)) {
-            audio_ports[channels++] = i;
-        }
-    }
-    if (channels == 0) {
-        return SDL_SetError("No physical JACK ports available");
-    }
-
-
-    /* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
-
-    /* Jack pretty much demands what it wants. */
-    this->spec.format = AUDIO_F32SYS;
-    this->spec.freq = JACK_jack_get_sample_rate(client);
-    this->spec.channels = channels;
-    this->spec.samples = JACK_jack_get_buffer_size(client);
-
-    SDL_CalculateAudioSpec(&this->spec);
-
-    this->hidden->iosem = SDL_CreateSemaphore(0);
-    if (!this->hidden->iosem) {
-        return -1;  /* error was set by SDL_CreateSemaphore */
-    }
-
-    this->hidden->iobuffer = (float *) SDL_calloc(1, this->spec.size);
-    if (!this->hidden->iobuffer) {
-        return SDL_OutOfMemory();
-    }
-
-    /* Build SDL's ports, which we will connect to the device ports. */
-    this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *));
-    if (this->hidden->sdlports == NULL) {
-        return SDL_OutOfMemory();
-    }
-
-    for (i = 0; i < channels; i++) {
-        char portname[32];
-        SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
-        this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
-        if (this->hidden->sdlports[i] == NULL) {
-            return SDL_SetError("jack_port_register failed");
-        }
-    }
-
-    if (JACK_jack_set_process_callback(client, callback, this) != 0) {
-        return SDL_SetError("JACK: Couldn't set process callback");
-    }
-
-    JACK_jack_on_shutdown(client, jackShutdownCallback, this);
-
-    if (JACK_jack_activate(client) != 0) {
-        return SDL_SetError("Failed to activate JACK client");
-    }
-
-    /* once activated, we can connect all the ports. */
-    for (i = 0; i < channels; i++) {
-        const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
-        const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport;
-        const char *dstport = iscapture ? sdlport : devports[audio_ports[i]];
-        if (JACK_jack_connect(client, srcport, dstport) != 0) {
-            return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
-        }
-    }
-
-    /* don't need these anymore. */
-    JACK_jack_free(devports);
-    SDL_free(audio_ports);
-
-    /* We're ready to rock and roll. :-) */
-    return 0;
-}
-
-static void
-JACK_Deinitialize(void)
-{
-    UnloadJackLibrary();
-}
-
-static SDL_bool
-JACK_Init(SDL_AudioDriverImpl * impl)
-{
-    if (LoadJackLibrary() < 0) {
-        return SDL_FALSE;
-    } else {
-        /* Make sure a JACK server is running and available. */
-        jack_status_t status;
-        jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
-        if (client == NULL) {
-            UnloadJackLibrary();
-            return SDL_FALSE;
-        }
-        JACK_jack_client_close(client);
-    }
-
-    /* Set the function pointers */
-    impl->OpenDevice = JACK_OpenDevice;
-    impl->WaitDevice = JACK_WaitDevice;
-    impl->GetDeviceBuf = JACK_GetDeviceBuf;
-    impl->CloseDevice = JACK_CloseDevice;
-    impl->Deinitialize = JACK_Deinitialize;
-    impl->CaptureFromDevice = JACK_CaptureFromDevice;
-    impl->FlushCapture = JACK_FlushCapture;
-    impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
-    impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
-    impl->HasCaptureSupport = SDL_TRUE;
-
-    return SDL_TRUE;   /* this audio target is available. */
-}
-
-AudioBootStrap JACK_bootstrap = {
-    "jack", "JACK Audio Connection Kit", JACK_Init, SDL_FALSE
-};
-
-#endif /* SDL_AUDIO_DRIVER_JACK */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/audio/jack/SDL_jackaudio.h b/src/audio/jack/SDL_jackaudio.h
deleted file mode 100644
index a552e81998d7..000000000000
--- a/src/audio/jack/SDL_jackaudio.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef SDL_jackaudio_h_
-#define SDL_jackaudio_h_
-
-#include <jack/jack.h>
-
-#include "../SDL_sysaudio.h"
-
-/* Hidden "this" pointer for the audio functions */
-#define _THIS SDL_AudioDevice *this
-
-struct SDL_PrivateAudioData
-{
-    jack_client_t *client;
-    SDL_sem *iosem;
-    float *iobuffer;
-    jack_port_t **sdlports;
-};
-
-#endif /* SDL_jackaudio_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */