From b076f4b5901ce3a9d7be5cebe75eb12f58a271f6 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 28 May 2025 15:56:20 -0700
Subject: [PATCH] Removed obsolete documentation
(cherry picked from commit 737b9e117dcab5ba1e766c377879a5ff6a1b263a)
---
include/SDL3/SDL_init.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/SDL3/SDL_init.h b/include/SDL3/SDL_init.h
index adf0de8a21e21..27ebe4b0ede96 100644
--- a/include/SDL3/SDL_init.h
+++ b/include/SDL3/SDL_init.h
@@ -79,7 +79,7 @@ typedef Uint32 SDL_InitFlags;
#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */
-#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
+#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
#define SDL_INIT_EVENTS 0x00004000u