From 1fb241988268d219656a9f9d66fc6c03bba7b6ce Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 5 Aug 2023 19:11:10 -0700
Subject: [PATCH] Removed reference to renamed function
---
include/SDL3/SDL_gamepad.h | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h
index a7d1317306be..e74160a17dd7 100644
--- a/include/SDL3/SDL_gamepad.h
+++ b/include/SDL3/SDL_gamepad.h
@@ -321,7 +321,6 @@ extern DECLSPEC SDL_JoystickID *SDLCALL SDL_GetGamepads(int *count);
*
* \since This function is available since SDL 3.0.0.
*
- * \sa SDL_GetGamepadNameForIndex
* \sa SDL_OpenGamepad
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
@@ -478,7 +477,6 @@ extern DECLSPEC char *SDLCALL SDL_GetGamepadInstanceMapping(SDL_JoystickID insta
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CloseGamepad
- * \sa SDL_GetGamepadNameForIndex
* \sa SDL_IsGamepad
*/
extern DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id);
@@ -532,7 +530,7 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadInstanceID(SDL_Gamepad *gam
*
* \since This function is available since SDL 3.0.0.
*
- * \sa SDL_GetGamepadNameForIndex
+ * \sa SDL_GetGamepadInstanceName
* \sa SDL_OpenGamepad
*/
extern DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);