From 8a5b9559dc4a16122d585dafeb2b78cf283652ac Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 3 Aug 2024 11:16:16 -0700
Subject: [PATCH] Removed the SDL_VIDEO_NGAGE_SAVE_FRAMES environment variable
Display updating is now implemented, presumably we don't need to be able to dump frames for debugging.
---
src/video/ngage/SDL_ngageframebuffer.cpp | 17 -----------------
1 file changed, 17 deletions(-)
diff --git a/src/video/ngage/SDL_ngageframebuffer.cpp b/src/video/ngage/SDL_ngageframebuffer.cpp
index 181b914ae797c..3675c54078100 100644
--- a/src/video/ngage/SDL_ngageframebuffer.cpp
+++ b/src/video/ngage/SDL_ngageframebuffer.cpp
@@ -145,24 +145,7 @@ int SDL_NGAGE_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window
int SDL_NGAGE_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
- static int frame_number;
- SDL_Surface *surface;
-
- surface = (SDL_Surface *)SDL_GetWindowData(window, NGAGE_SURFACE);
- if (!surface) {
- return SDL_SetError("Couldn't find ngage surface for window");
- }
-
- /* Send the data to the display */
- if (SDL_getenv("SDL_VIDEO_NGAGE_SAVE_FRAMES")) {
- char file[128];
- SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
- (int)SDL_GetWindowID(window), ++frame_number);
- SDL_SaveBMP(surface, file);
- }
-
DirectUpdate(_this, numrects, (SDL_Rect *)rects);
-
return 0;
}