SDL: Removed trailing commas in enums

From 1751e127c8828955765e1b80bf4012685b4f8801 Mon Sep 17 00:00:00 2001
From: Petar Popovic <[EMAIL REDACTED]>
Date: Sun, 1 Sep 2024 07:08:50 +0200
Subject: [PATCH] Removed trailing commas in enums

---
 include/SDL3/SDL_audio.h    | 2 +-
 include/SDL3/SDL_gpu.h      | 2 +-
 include/SDL3/SDL_iostream.h | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index b7a4b7b648a57..37e7f06db8c6a 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -142,7 +142,7 @@ typedef enum SDL_AudioFormat
         /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */
     SDL_AUDIO_F32LE     = 0x8120u,  /**< 32-bit floating point samples */
         /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */
-    SDL_AUDIO_F32BE     = 0x9120u,  /**< As above, but big-endian byte order */
+    SDL_AUDIO_F32BE     = 0x9120u   /**< As above, but big-endian byte order */
         /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */
 } SDL_AudioFormat;
 
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index bba47cc4ffc43..21bdce416d568 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -268,7 +268,7 @@ typedef enum SDL_GPUShaderFormatFlagBits
     SDL_GPU_SHADERFORMAT_DXBC = 0x00000004,     /* D3D11 (Shader Model 5_0) */
     SDL_GPU_SHADERFORMAT_DXIL = 0x00000008,     /* D3D12 */
     SDL_GPU_SHADERFORMAT_MSL = 0x00000010,      /* Metal */
-    SDL_GPU_SHADERFORMAT_METALLIB = 0x00000020, /* Metal */
+    SDL_GPU_SHADERFORMAT_METALLIB = 0x00000020  /* Metal */
 } SDL_GPUShaderFormatFlagBits;
 
 typedef Uint32 SDL_GPUShaderFormat;
diff --git a/include/SDL3/SDL_iostream.h b/include/SDL3/SDL_iostream.h
index a306debb3f598..4e4ea1294dd46 100644
--- a/include/SDL3/SDL_iostream.h
+++ b/include/SDL3/SDL_iostream.h
@@ -72,7 +72,7 @@ typedef enum SDL_IOWhence
 {
     SDL_IO_SEEK_SET,  /**< Seek from the beginning of data */
     SDL_IO_SEEK_CUR,  /**< Seek relative to current read point */
-    SDL_IO_SEEK_END,  /**< Seek relative to the end of data */
+    SDL_IO_SEEK_END   /**< Seek relative to the end of data */
 } SDL_IOWhence;
 
 /**