SDL: Removed unnecessary float casts

From 2461bd864838c582e5b95f1e768a730b4166d613 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 23 May 2024 15:12:01 -0700
Subject: [PATCH] Removed unnecessary float casts

---
 test/gamepadutils.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/test/gamepadutils.c b/test/gamepadutils.c
index d14d603e7ba0e..79e8981515519 100644
--- a/test/gamepadutils.c
+++ b/test/gamepadutils.c
@@ -210,10 +210,10 @@ void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_Rect *area)
         return;
     }
 
-    area->x = (float)ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2 + touchpad_area.x;
-    area->y = (float)ctx->y + ctx->gamepad_height + touchpad_area.y;
-    area->w = (float)touchpad_area.w;
-    area->h = (float)touchpad_area.h;
+    area->x = ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2 + touchpad_area.x;
+    area->y = ctx->y + ctx->gamepad_height + touchpad_area.y;
+    area->w = touchpad_area.w;
+    area->h = touchpad_area.h;
 }
 
 void SetGamepadImageShowingFront(GamepadImage *ctx, SDL_bool showing_front)