SDL: Removing the BGR_888 from texture supported

From 1d1965b6eef059660f011716ba701ee620b45fd5 Mon Sep 17 00:00:00 2001
From: Francisco Javier Trujillo Mata <[EMAIL REDACTED]>
Date: Mon, 18 Jul 2022 12:34:17 +0200
Subject: [PATCH] Removing the BGR_888 from texture supported

---
 src/render/ps2/SDL_render_ps2.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c
index 3ea918424fb..02a26946025 100644
--- a/src/render/ps2/SDL_render_ps2.c
+++ b/src/render/ps2/SDL_render_ps2.c
@@ -723,11 +723,10 @@ SDL_RenderDriver PS2_RenderDriver = {
     .info = {
         .name = "PS2 gsKit",
         .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
-        .num_texture_formats = 3,
+        .num_texture_formats = 2,
         .texture_formats = { 
             [0] = SDL_PIXELFORMAT_ABGR1555,
             [1] = SDL_PIXELFORMAT_ABGR8888,
-            [2] = SDL_PIXELFORMAT_BGR888,
         },
         .max_texture_width = 1024,
         .max_texture_height = 1024,