SDL: rename_headers.py covers begin_code.h/close_code.h

From 228d9ae7915ec2c841605aedfaa627c441626740 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 4 Jan 2023 23:50:08 -0800
Subject: [PATCH] rename_headers.py covers begin_code.h/close_code.h

---
 build-scripts/rename_headers.py | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/build-scripts/rename_headers.py b/build-scripts/rename_headers.py
index c79870b36c45..5359c6db3dec 100755
--- a/build-scripts/rename_headers.py
+++ b/build-scripts/rename_headers.py
@@ -10,6 +10,8 @@
 def main():
     replacements = [
         ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_gamecontroller.h(?:[\">])"), r"<SDL3/SDL_gamepad.h>" ),
+        ( re.compile(r"(?:[\"<])(?:SDL2/)?begin_code.h(?:[\">])"), r"<SDL3/SDL_begin_code.h>" ),
+        ( re.compile(r"(?:[\"<])(?:SDL2/)?close_code.h(?:[\">])"), r"<SDL3/SDL_close_code.h>" ),
         ( re.compile(r"(?:[\"<])(?:SDL2/)?(SDL[_a-z]*\.h)(?:[\">])"), r"<SDL3/\1>" )
     ]
     for entry in args.args: