SDL: Rename variables in SDL_egl.c to be more intuitive

From fd8cafc72ebd234511baede7946c68d27fb76e7c Mon Sep 17 00:00:00 2001
From: Cameron Cawley <[EMAIL REDACTED]>
Date: Sat, 11 Jun 2022 17:11:55 +0100
Subject: [PATCH] Rename variables in SDL_egl.c to be more intuitive

---
 src/video/SDL_egl.c                   | 70 +++++++++++++--------------
 src/video/SDL_egl_c.h                 |  2 +-
 src/video/winrt/SDL_winrtopengles.cpp |  2 +-
 3 files changed, 37 insertions(+), 37 deletions(-)

diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
index ce9a213e4ee..bd1578a7dce 100644
--- a/src/video/SDL_egl.c
+++ b/src/video/SDL_egl.c
@@ -114,7 +114,7 @@
 _this->egl_data->NAME = (void *)NAME;
 #else
 #define LOAD_FUNC(NAME) \
-_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
+_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->egl_dll_handle, #NAME); \
 if (!_this->egl_data->NAME) \
 { \
     return SDL_SetError("Could not retrieve EGL function " #NAME); \
@@ -250,12 +250,12 @@ SDL_EGL_GetProcAddress(_THIS, const char *proc)
     /* Try SDL_LoadFunction() first for EGL <= 1.4, or as a fallback for >= 1.5. */
     if (!retval) {
         static char procname[64];
-        retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc);
+        retval = SDL_LoadFunction(_this->egl_data->opengl_dll_handle, proc);
         /* just in case you need an underscore prepended... */
         if (!retval && (SDL_strlen(proc) < (sizeof (procname) - 1))) {
             procname[0] = '_';
             SDL_strlcpy(procname + 1, proc, sizeof (procname) - 1);
-            retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname);
+            retval = SDL_LoadFunction(_this->egl_data->opengl_dll_handle, procname);
         }
     }
     #endif
@@ -280,14 +280,14 @@ SDL_EGL_UnloadLibrary(_THIS)
             _this->egl_data->egl_display = NULL;
         }
 
-        if (_this->egl_data->dll_handle) {
-            SDL_UnloadObject(_this->egl_data->dll_handle);
-            _this->egl_data->dll_handle = NULL;
-        }
         if (_this->egl_data->egl_dll_handle) {
             SDL_UnloadObject(_this->egl_data->egl_dll_handle);
             _this->egl_data->egl_dll_handle = NULL;
         }
+        if (_this->egl_data->opengl_dll_handle) {
+            SDL_UnloadObject(_this->egl_data->opengl_dll_handle);
+            _this->egl_data->opengl_dll_handle = NULL;
+        }
         
         SDL_free(_this->egl_data);
         _this->egl_data = NULL;
@@ -297,7 +297,7 @@ SDL_EGL_UnloadLibrary(_THIS)
 int
 SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
 {
-    void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */
+    void *egl_dll_handle = NULL, *opengl_dll_handle = NULL;
     const char *path = NULL;
 #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
     const char *d3dcompiler;
@@ -349,32 +349,32 @@ SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
     /* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
     path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
     if (path != NULL) {
-        egl_dll_handle = SDL_LoadObject(path);
+        opengl_dll_handle = SDL_LoadObject(path);
     }
 
-    if (egl_dll_handle == NULL) {
+    if (opengl_dll_handle == NULL) {
         if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
             if (_this->gl_config.major_version > 1) {
                 path = DEFAULT_OGL_ES2;
-                egl_dll_handle = SDL_LoadObject(path);
+                opengl_dll_handle = SDL_LoadObject(path);
 #ifdef ALT_OGL_ES2
-                if (egl_dll_handle == NULL && !vc4) {
+                if (opengl_dll_handle == NULL && !vc4) {
                     path = ALT_OGL_ES2;
-                    egl_dll_handle = SDL_LoadObject(path);
+                    opengl_dll_handle = SDL_LoadObject(path);
                 }
 #endif
 
             } else {
                 path = DEFAULT_OGL_ES;
-                egl_dll_handle = SDL_LoadObject(path);
-                if (egl_dll_handle == NULL) {
+                opengl_dll_handle = SDL_LoadObject(path);
+                if (opengl_dll_handle == NULL) {
                     path = DEFAULT_OGL_ES_PVR;
-                    egl_dll_handle = SDL_LoadObject(path);
+                    opengl_dll_handle = SDL_LoadObject(path);
                 }
 #ifdef ALT_OGL_ES2
-                if (egl_dll_handle == NULL && !vc4) {
+                if (opengl_dll_handle == NULL && !vc4) {
                     path = ALT_OGL_ES2;
-                    egl_dll_handle = SDL_LoadObject(path);
+                    opengl_dll_handle = SDL_LoadObject(path);
                 }
 #endif
             }
@@ -382,47 +382,47 @@ SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
 #ifdef DEFAULT_OGL         
         else {
             path = DEFAULT_OGL;
-            egl_dll_handle = SDL_LoadObject(path);
+            opengl_dll_handle = SDL_LoadObject(path);
 #ifdef ALT_OGL
-            if (egl_dll_handle == NULL) {
+            if (opengl_dll_handle == NULL) {
                 path = ALT_OGL;
-                egl_dll_handle = SDL_LoadObject(path);
+                opengl_dll_handle = SDL_LoadObject(path);
             }
 #endif
         }
 #endif        
     }
-    _this->egl_data->egl_dll_handle = egl_dll_handle;
+    _this->egl_data->opengl_dll_handle = opengl_dll_handle;
 
-    if (egl_dll_handle == NULL) {
+    if (opengl_dll_handle == NULL) {
         return SDL_SetError("Could not initialize OpenGL / GLES library");
     }
 
     /* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
     if (egl_path != NULL) {
-        dll_handle = SDL_LoadObject(egl_path);
+        egl_dll_handle = SDL_LoadObject(egl_path);
     }   
     /* Try loading a EGL symbol, if it does not work try the default library paths */
-    if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
-        if (dll_handle != NULL) {
-            SDL_UnloadObject(dll_handle);
+    if (egl_dll_handle == NULL || SDL_LoadFunction(egl_dll_handle, "eglChooseConfig") == NULL) {
+        if (egl_dll_handle != NULL) {
+            SDL_UnloadObject(egl_dll_handle);
         }
         path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
         if (path == NULL) {
             path = DEFAULT_EGL;
         }
-        dll_handle = SDL_LoadObject(path);
+        egl_dll_handle = SDL_LoadObject(path);
 
 #ifdef ALT_EGL
-        if (dll_handle == NULL && !vc4) {
+        if (egl_dll_handle == NULL && !vc4) {
             path = ALT_EGL;
-            dll_handle = SDL_LoadObject(path);
+            egl_dll_handle = SDL_LoadObject(path);
         }
 #endif
 
-        if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
-            if (dll_handle != NULL) {
-                SDL_UnloadObject(dll_handle);
+        if (egl_dll_handle == NULL || SDL_LoadFunction(egl_dll_handle, "eglChooseConfig") == NULL) {
+            if (egl_dll_handle != NULL) {
+                SDL_UnloadObject(egl_dll_handle);
             }
             return SDL_SetError("Could not load EGL library");
         }
@@ -430,9 +430,9 @@ SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
     }
 #endif
 
-    _this->egl_data->dll_handle = dll_handle;
-#if SDL_VIDEO_DRIVER_VITA
     _this->egl_data->egl_dll_handle = egl_dll_handle;
+#if SDL_VIDEO_DRIVER_VITA
+    _this->egl_data->opengl_dll_handle = opengl_dll_handle;
 #endif
 
     /* Load new function pointers */
diff --git a/src/video/SDL_egl_c.h b/src/video/SDL_egl_c.h
index 1827af05af3..76d26f93b06 100644
--- a/src/video/SDL_egl_c.h
+++ b/src/video/SDL_egl_c.h
@@ -33,7 +33,7 @@
 
 typedef struct SDL_EGL_VideoData
 {
-    void *egl_dll_handle, *dll_handle;
+    void *opengl_dll_handle, *egl_dll_handle;
     EGLDisplay egl_display;
     EGLConfig egl_config;
     int egl_swapinterval;
diff --git a/src/video/winrt/SDL_winrtopengles.cpp b/src/video/winrt/SDL_winrtopengles.cpp
index 9e3c1772b77..d5301006ef6 100644
--- a/src/video/winrt/SDL_winrtopengles.cpp
+++ b/src/video/winrt/SDL_winrtopengles.cpp
@@ -63,7 +63,7 @@ WINRT_GLES_LoadLibrary(_THIS, const char *path)
     }
 
     /* Load ANGLE/WinRT-specific functions */
-    CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow");
+    CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->opengl_dll_handle, "CreateWinrtEglWindow");
     if (CreateWinrtEglWindow) {
         /* 'CreateWinrtEglWindow' was found, which means that an an older
          * version of ANGLE/WinRT is being used.  Continue setting up EGL,