SDL: render: GetRenderViewportSize shouldn't use scale, just logical presentation.

From ef758d05c154b6c052918de9f20a83d14b2065cd Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Mon, 21 Oct 2024 11:17:16 -0400
Subject: [PATCH] render: GetRenderViewportSize shouldn't use scale, just
 logical presentation.

Fixes #11076.
---
 src/render/SDL_render.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 23518cbafbac6..f55a1f75a6d15 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -3006,8 +3006,8 @@ bool SDL_RenderViewportSet(SDL_Renderer *renderer)
 static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
 {
     const SDL_RenderViewState *view = renderer->view;
-    const float scale_x = view->current_scale.x;
-    const float scale_y = view->current_scale.y;
+    const float scale_x = view->logical_scale.x;
+    const float scale_y = view->logical_scale.y;
 
     rect->x = 0.0f;
     rect->y = 0.0f;