SDL: render: SDL_RenderTextureTiled shouldn't try to drop draw calls, either.

https://github.com/libsdl-org/SDL/commit/61bdbacdaeb97d7950f052aad06a1e05be436985

From 61bdbacdaeb97d7950f052aad06a1e05be436985 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 8 Jan 2025 14:56:38 -0500
Subject: [PATCH] render: SDL_RenderTextureTiled shouldn't try to drop draw
 calls, either.

---
 src/render/SDL_render.c | 15 ++++++---------
 1 file changed, 6 insertions(+), 9 deletions(-)

diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 9051a8e1a36f9..e2ebf6b79aaf1 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -4287,7 +4287,6 @@ static bool SDL_RenderTextureTiled_Iterate(SDL_Renderer *renderer, SDL_Texture *
 bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
 {
     SDL_FRect real_srcrect;
-    SDL_FRect real_dstrect;
 
     CHECK_RENDERER_MAGIC(renderer, false);
     CHECK_TEXTURE_MAGIC(texture, false);
@@ -4317,12 +4316,10 @@ bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const
         }
     }
 
-    GetRenderViewportSize(renderer, &real_dstrect);
-    if (dstrect) {
-        if (!SDL_HasRectIntersectionFloat(dstrect, &real_dstrect)) {
-            return true;
-        }
-        real_dstrect = *dstrect;
+    SDL_FRect full_dstrect;
+    if (!dstrect) {
+        GetRenderViewportSize(renderer, &full_dstrect);
+        dstrect = &full_dstrect;
     }
 
     if (texture->native) {
@@ -4336,9 +4333,9 @@ bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const
         (!srcrect ||
          (real_srcrect.x == 0.0f && real_srcrect.y == 0.0f &&
           real_srcrect.w == (float)texture->w && real_srcrect.h == (float)texture->h))) {
-        return SDL_RenderTextureTiled_Wrap(renderer, texture, &real_srcrect, scale, &real_dstrect);
+        return SDL_RenderTextureTiled_Wrap(renderer, texture, &real_srcrect, scale, dstrect);
     } else {
-        return SDL_RenderTextureTiled_Iterate(renderer, texture, &real_srcrect, scale, &real_dstrect);
+        return SDL_RenderTextureTiled_Iterate(renderer, texture, &real_srcrect, scale, dstrect);
     }
 }