From 8d604353a53853fa56d1bdce0363535605ca868f Mon Sep 17 00:00:00 2001
From: Frank Praznik <[EMAIL REDACTED]>
Date: Wed, 14 May 2025 09:57:47 -0400
Subject: [PATCH] renderer: Always use the output size when updating the main
view
The main view always reflects the size of the output, so don't use the dimensions of the currently bound render target texture when updating it, or it will reflect an incorrect size when the render target texture is unbound.
(cherry picked from commit 8aa5b97bb5be8e8f62fd76c3181439e20f3de5e9)
---
src/render/SDL_render.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 343067434fbcf..1292c1bddab36 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -2573,7 +2573,7 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
const float logical_h = view->logical_h;
int iwidth, iheight;
- if (renderer->target) {
+ if (!is_main_view && renderer->target) {
iwidth = (int)renderer->target->w;
iheight = (int)renderer->target->h;
} else {