SDL: Replaced \r\n with \n in SDL root files

From b6ab7d28f64b2f471c8149e3f8bd9bdcdd8b3480 Mon Sep 17 00:00:00 2001
From: Petar Popovic <[EMAIL REDACTED]>
Date: Sun, 6 Oct 2024 01:36:51 +0200
Subject: [PATCH] Replaced \r\n with \n in SDL root files

---
 BUGS.txt       | 32 ++++++++++++------------
 README-SDL.txt | 26 ++++++++++----------
 WhatsNew.txt   | 66 +++++++++++++++++++++++++-------------------------
 3 files changed, 62 insertions(+), 62 deletions(-)

diff --git a/BUGS.txt b/BUGS.txt
index eb973d5e6c9f4..b1463e777578a 100644
--- a/BUGS.txt
+++ b/BUGS.txt
@@ -1,16 +1,16 @@
-
-Bugs are now managed in the SDL issue tracker, here:
-
-    https://github.com/libsdl-org/SDL/issues
-
-You may report bugs there, and search to see if a given issue has already
- been reported, discussed, and maybe even fixed.
-
-
-You may also find help at the SDL forums/mailing list:
-
-    https://discourse.libsdl.org/
-
-Bug reports are welcome here, but we really appreciate if you use the issue
- tracker, as bugs discussed on the mailing list may be forgotten or missed.
-
+
+Bugs are now managed in the SDL issue tracker, here:
+
+    https://github.com/libsdl-org/SDL/issues
+
+You may report bugs there, and search to see if a given issue has already
+ been reported, discussed, and maybe even fixed.
+
+
+You may also find help at the SDL forums/mailing list:
+
+    https://discourse.libsdl.org/
+
+Bug reports are welcome here, but we really appreciate if you use the issue
+ tracker, as bugs discussed on the mailing list may be forgotten or missed.
+
diff --git a/README-SDL.txt b/README-SDL.txt
index 2984b145eec10..8d92955a9e425 100644
--- a/README-SDL.txt
+++ b/README-SDL.txt
@@ -1,13 +1,13 @@
-
-Please distribute this file with the SDL runtime environment:
-
-The Simple DirectMedia Layer (SDL for short) is a cross-platform library
-designed to make it easy to write multi-media software, such as games
-and emulators.
-
-The Simple DirectMedia Layer library source code is available from:
-https://www.libsdl.org/
-
-This library is distributed under the terms of the zlib license:
-http://www.zlib.net/zlib_license.html
-
+
+Please distribute this file with the SDL runtime environment:
+
+The Simple DirectMedia Layer (SDL for short) is a cross-platform library
+designed to make it easy to write multi-media software, such as games
+and emulators.
+
+The Simple DirectMedia Layer library source code is available from:
+https://www.libsdl.org/
+
+This library is distributed under the terms of the zlib license:
+http://www.zlib.net/zlib_license.html
+
diff --git a/WhatsNew.txt b/WhatsNew.txt
index 6e5a1dbeddb7f..63d34758028d3 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -1,33 +1,33 @@
-
-This is a list of major changes in SDL's version history.
-
----------------------------------------------------------------------------
-3.1.0:
----------------------------------------------------------------------------
-
-This is a preview release of the new SDL 3.0 API.
-
-The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome!
-
-Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3.
-
-There have been too many changes to list them all, but here are some of the highlights:
-* The API has been significantly reworked to be easier to use and more consistent
-* The 2D rendering API now has support for more advanced colorspaces and HDR rendering
-* The 2D rendering API now has a Vulkan backend
-* An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c
-* The shaped window API has been replaced with transparent windows
-* Time and date functions have been added in SDL_time.h
-* Support for webcam video recording has been added in SDL_camera.h
-* Support for handling pens and tablets has been added in SDL_pen.h
-* Support for file open and save dialogs has been added in SDL_dialog.h
-* Cross-platform functions for working with files and directories are available in SDL_filesystem.h
-* A cross-platform abstraction for working with user and game data has been added in SDL_storage.h
-* Handling of main() has been moved to a header library and an optional callback-based program flow is available
-* Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality.
-
-Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues
-
-The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to slouken@libsdl.org if you'd like to help out!
-
-Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements!
+
+This is a list of major changes in SDL's version history.
+
+---------------------------------------------------------------------------
+3.1.0:
+---------------------------------------------------------------------------
+
+This is a preview release of the new SDL 3.0 API.
+
+The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome!
+
+Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3.
+
+There have been too many changes to list them all, but here are some of the highlights:
+* The API has been significantly reworked to be easier to use and more consistent
+* The 2D rendering API now has support for more advanced colorspaces and HDR rendering
+* The 2D rendering API now has a Vulkan backend
+* An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c
+* The shaped window API has been replaced with transparent windows
+* Time and date functions have been added in SDL_time.h
+* Support for webcam video recording has been added in SDL_camera.h
+* Support for handling pens and tablets has been added in SDL_pen.h
+* Support for file open and save dialogs has been added in SDL_dialog.h
+* Cross-platform functions for working with files and directories are available in SDL_filesystem.h
+* A cross-platform abstraction for working with user and game data has been added in SDL_storage.h
+* Handling of main() has been moved to a header library and an optional callback-based program flow is available
+* Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality.
+
+Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues
+
+The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to slouken@libsdl.org if you'd like to help out!
+
+Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements!