I’m making a game in SDL and I’ve been banging my head against the wall trying to figure out where stutters are coming from.
I’m on Linux using a combination of compton/ForcePipelineComposition/vsync. No matter what combination I tried, I couldn’t eliminate the stutters I was experiencing with a simple sprite moving across the screen.
If I pull up xrandr, I see that my two monitors are listed at:
SDL is reporting this as 60 fps. I suspect this might be causing issues, but I’m not entirely sure.
Is it possible SDL would report the wrong FPS that could result in attempted to vsync to a different refresh rate?