SDL: Resorted symbols alphabetically

From 4aee17b039981f2bb79892f3d3e3e17bd6b66530 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 2 Jul 2023 00:06:55 -0700
Subject: [PATCH] Resorted symbols alphabetically

This can be be done now, before the ABI is frozen
---
 src/dynapi/SDL_dynapi.sym         | 142 ++++++++++++++---------------
 src/dynapi/SDL_dynapi_overrides.h | 144 +++++++++++++++---------------
 src/dynapi/SDL_dynapi_procs.h     | 142 ++++++++++++++---------------
 3 files changed, 214 insertions(+), 214 deletions(-)

diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym
index 5479a364f3b8..1cef20c00687 100644
--- a/src/dynapi/SDL_dynapi.sym
+++ b/src/dynapi/SDL_dynapi.sym
@@ -7,7 +7,6 @@ SDL3_0.0.0 {
     SDL_AddGamepadMappingsFromRW;
     SDL_AddHintCallback;
     SDL_AddTimer;
-    SDL_CreateRW;
     SDL_AndroidBackButton;
     SDL_AndroidGetActivity;
     SDL_AndroidGetExternalStoragePath;
@@ -33,7 +32,9 @@ SDL3_0.0.0 {
     SDL_BlitSurfaceScaled;
     SDL_BlitSurfaceUnchecked;
     SDL_BlitSurfaceUncheckedScaled;
+    SDL_BroadcastCondition;
     SDL_CaptureMouse;
+    SDL_CleanupTLS;
     SDL_ClearAudioStream;
     SDL_ClearComposition;
     SDL_ClearError;
@@ -44,10 +45,8 @@ SDL3_0.0.0 {
     SDL_CloseJoystick;
     SDL_CloseSensor;
     SDL_ComposeCustomBlendMode;
-    SDL_BroadcastCondition;
-    SDL_SignalCondition;
-    SDL_WaitCondition;
-    SDL_WaitConditionTimeout;
+    SDL_ConvertAudioSamples;
+    SDL_ConvertEventToRenderCoordinates;
     SDL_ConvertPixels;
     SDL_ConvertSurface;
     SDL_ConvertSurfaceFormat;
@@ -58,6 +57,9 @@ SDL3_0.0.0 {
     SDL_CreateMutex;
     SDL_CreatePalette;
     SDL_CreatePixelFormat;
+    SDL_CreatePopupWindow;
+    SDL_CreateRW;
+    SDL_CreateRWLock;
     SDL_CreateRenderer;
     SDL_CreateSemaphore;
     SDL_CreateShapedWindow;
@@ -65,6 +67,7 @@ SDL3_0.0.0 {
     SDL_CreateSurface;
     SDL_CreateSurfaceFrom;
     SDL_CreateSystemCursor;
+    SDL_CreateTLS;
     SDL_CreateTexture;
     SDL_CreateTextureFromSurface;
     SDL_CreateThread;
@@ -72,6 +75,7 @@ SDL3_0.0.0 {
     SDL_CreateWindow;
     SDL_CreateWindowAndRenderer;
     SDL_CreateWindowFrom;
+    SDL_CreateWindowWithPosition;
     SDL_CursorVisible;
     SDL_DXGIGetOutputInfo;
     SDL_DelEventWatch;
@@ -81,14 +85,18 @@ SDL3_0.0.0 {
     SDL_DequeueAudio;
     SDL_DestroyAudioStream;
     SDL_DestroyCondition;
+    SDL_DestroyCursor;
     SDL_DestroyMutex;
     SDL_DestroyPalette;
     SDL_DestroyPixelFormat;
+    SDL_DestroyRW;
+    SDL_DestroyRWLock;
     SDL_DestroyRenderer;
     SDL_DestroySemaphore;
     SDL_DestroySurface;
     SDL_DestroyTexture;
     SDL_DestroyWindow;
+    SDL_DestroyWindowSurface;
     SDL_DetachThread;
     SDL_DetachVirtualJoystick;
     SDL_Direct3D9GetAdapterIndex;
@@ -109,8 +117,6 @@ SDL3_0.0.0 {
     SDL_FlushAudioStream;
     SDL_FlushEvent;
     SDL_FlushEvents;
-    SDL_DestroyCursor;
-    SDL_DestroyRW;
     SDL_GDKGetTaskQueue;
     SDL_GDKSuspendComplete;
     SDL_GL_BindTexture;
@@ -150,12 +156,18 @@ SDL3_0.0.0 {
     SDL_GetAudioDriver;
     SDL_GetAudioStreamAvailable;
     SDL_GetAudioStreamData;
+    SDL_GetAudioStreamFormat;
     SDL_GetBasePath;
     SDL_GetCPUCacheLineSize;
     SDL_GetCPUCount;
+    SDL_GetClipboardData;
     SDL_GetClipboardText;
+    SDL_GetClipboardUserdata;
+    SDL_GetClosestFullscreenDisplayMode;
     SDL_GetCurrentAudioDriver;
     SDL_GetCurrentDisplayMode;
+    SDL_GetCurrentDisplayOrientation;
+    SDL_GetCurrentRenderOutputSize;
     SDL_GetCurrentVideoDriver;
     SDL_GetCursor;
     SDL_GetDefaultAssertionHandler;
@@ -163,14 +175,17 @@ SDL3_0.0.0 {
     SDL_GetDefaultCursor;
     SDL_GetDesktopDisplayMode;
     SDL_GetDisplayBounds;
+    SDL_GetDisplayContentScale;
     SDL_GetDisplayForPoint;
     SDL_GetDisplayForRect;
+    SDL_GetDisplayForWindow;
     SDL_GetDisplayName;
-    SDL_GetCurrentDisplayOrientation;
     SDL_GetDisplayUsableBounds;
+    SDL_GetDisplays;
     SDL_GetError;
     SDL_GetErrorMsg;
     SDL_GetEventFilter;
+    SDL_GetFullscreenDisplayModes;
     SDL_GetGamepadAppleSFSymbolsNameForAxis;
     SDL_GetGamepadAppleSFSymbolsNameForButton;
     SDL_GetGamepadAxis;
@@ -196,8 +211,6 @@ SDL3_0.0.0 {
     SDL_GetGamepadMappingForGUID;
     SDL_GetGamepadMappingForIndex;
     SDL_GetGamepadName;
-    SDL_GetNumGamepadTouchpadFingers;
-    SDL_GetNumGamepadTouchpads;
     SDL_GetGamepadPath;
     SDL_GetGamepadPlayerIndex;
     SDL_GetGamepadProduct;
@@ -255,10 +268,13 @@ SDL3_0.0.0 {
     SDL_GetModState;
     SDL_GetMouseFocus;
     SDL_GetMouseState;
+    SDL_GetNaturalDisplayOrientation;
     SDL_GetNumAllocations;
     SDL_GetNumAudioDevices;
     SDL_GetNumAudioDrivers;
     SDL_GetNumGamepadMappings;
+    SDL_GetNumGamepadTouchpadFingers;
+    SDL_GetNumGamepadTouchpads;
     SDL_GetNumJoystickAxes;
     SDL_GetNumJoystickButtons;
     SDL_GetNumJoystickHats;
@@ -267,6 +283,7 @@ SDL3_0.0.0 {
     SDL_GetNumTouchFingers;
     SDL_GetNumVideoDrivers;
     SDL_GetOriginalMemoryFunctions;
+    SDL_GetPath;
     SDL_GetPerformanceCounter;
     SDL_GetPerformanceFrequency;
     SDL_GetPixelFormatEnumForMasks;
@@ -275,6 +292,7 @@ SDL3_0.0.0 {
     SDL_GetPowerInfo;
     SDL_GetPrefPath;
     SDL_GetPreferredLocales;
+    SDL_GetPrimaryDisplay;
     SDL_GetPrimarySelectionText;
     SDL_GetQueuedAudioSize;
     SDL_GetRGB;
@@ -298,16 +316,19 @@ SDL3_0.0.0 {
     SDL_GetRenderLogicalPresentation;
     SDL_GetRenderMetalCommandEncoder;
     SDL_GetRenderMetalLayer;
+    SDL_GetRenderOutputSize;
+    SDL_GetRenderScale;
     SDL_GetRenderTarget;
+    SDL_GetRenderVSync;
     SDL_GetRenderViewport;
     SDL_GetRenderWindow;
     SDL_GetRenderer;
     SDL_GetRendererInfo;
-    SDL_GetCurrentRenderOutputSize;
     SDL_GetRevision;
     SDL_GetScancodeFromKey;
     SDL_GetScancodeFromName;
     SDL_GetScancodeName;
+    SDL_GetSemaphoreValue;
     SDL_GetSensorData;
     SDL_GetSensorFromInstanceID;
     SDL_GetSensorInstanceID;
@@ -325,6 +346,8 @@ SDL3_0.0.0 {
     SDL_GetSurfaceColorKey;
     SDL_GetSurfaceColorMod;
     SDL_GetSystemRAM;
+    SDL_GetSystemTheme;
+    SDL_GetTLS;
     SDL_GetTextureAlphaMod;
     SDL_GetTextureBlendMode;
     SDL_GetTextureColorMod;
@@ -342,10 +365,10 @@ SDL3_0.0.0 {
     SDL_GetVideoDriver;
     SDL_GetWindowBordersSize;
     SDL_GetWindowData;
-    SDL_GetDisplayForWindow;
-    SDL_GetWindowFullscreenMode;
+    SDL_GetWindowDisplayScale;
     SDL_GetWindowFlags;
     SDL_GetWindowFromID;
+    SDL_GetWindowFullscreenMode;
     SDL_GetWindowGrab;
     SDL_GetWindowICCProfile;
     SDL_GetWindowID;
@@ -355,6 +378,8 @@ SDL3_0.0.0 {
     SDL_GetWindowMouseGrab;
     SDL_GetWindowMouseRect;
     SDL_GetWindowOpacity;
+    SDL_GetWindowParent;
+    SDL_GetWindowPixelDensity;
     SDL_GetWindowPixelFormat;
     SDL_GetWindowPosition;
     SDL_GetWindowSize;
@@ -396,6 +421,7 @@ SDL3_0.0.0 {
     SDL_HasAVX512F;
     SDL_HasAVX;
     SDL_HasAltiVec;
+    SDL_HasClipboardData;
     SDL_HasClipboardText;
     SDL_HasEvent;
     SDL_HasEvents;
@@ -412,6 +438,7 @@ SDL3_0.0.0 {
     SDL_HasSSE42;
     SDL_HasSSE;
     SDL_HasScreenKeyboardSupport;
+    SDL_HasWindowSurface;
     SDL_HideCursor;
     SDL_HideWindow;
     SDL_Init;
@@ -431,6 +458,7 @@ SDL3_0.0.0 {
     SDL_JoystickIsHaptic;
     SDL_LinuxSetThreadPriority;
     SDL_LinuxSetThreadPriorityAndPolicy;
+    SDL_LoadBMP;
     SDL_LoadBMP_RW;
     SDL_LoadFile;
     SDL_LoadFile_RW;
@@ -440,6 +468,8 @@ SDL3_0.0.0 {
     SDL_LockAudioDevice;
     SDL_LockJoysticks;
     SDL_LockMutex;
+    SDL_LockRWLockForReading;
+    SDL_LockRWLockForWriting;
     SDL_LockSurface;
     SDL_LockTexture;
     SDL_LockTextureToSurface;
@@ -484,7 +514,9 @@ SDL3_0.0.0 {
     SDL_OpenURL;
     SDL_PauseAudioDevice;
     SDL_PeepEvents;
+    SDL_PlayAudioDevice;
     SDL_PollEvent;
+    SDL_PostSemaphore;
     SDL_PremultiplyAlpha;
     SDL_PumpEvents;
     SDL_PushEvent;
@@ -515,6 +547,8 @@ SDL3_0.0.0 {
     SDL_RemoveTimer;
     SDL_RenderClear;
     SDL_RenderClipEnabled;
+    SDL_RenderCoordinatesFromWindow;
+    SDL_RenderCoordinatesToWindow;
     SDL_RenderFillRect;
     SDL_RenderFillRects;
     SDL_RenderFlush;
@@ -523,7 +557,6 @@ SDL3_0.0.0 {
     SDL_RenderGetD3D12Device;
     SDL_RenderLine;
     SDL_RenderLines;
-    SDL_RenderCoordinatesToWindow;
     SDL_RenderPoint;
     SDL_RenderPoints;
     SDL_RenderPresent;
@@ -532,7 +565,6 @@ SDL3_0.0.0 {
     SDL_RenderRects;
     SDL_RenderTexture;
     SDL_RenderTextureRotated;
-    SDL_RenderCoordinatesFromWindow;
     SDL_ReportAssertion;
     SDL_ResetAssertionReport;
     SDL_ResetHint;
@@ -545,17 +577,15 @@ SDL3_0.0.0 {
     SDL_RumbleJoystickTriggers;
     SDL_RunApp;
     SDL_SIMDGetAlignment;
+    SDL_SaveBMP;
     SDL_SaveBMP_RW;
     SDL_ScreenKeyboardShown;
     SDL_ScreenSaverEnabled;
-    SDL_PostSemaphore;
-    SDL_TryWaitSemaphore;
-    SDL_GetSemaphoreValue;
-    SDL_WaitSemaphore;
-    SDL_WaitSemaphoreTimeout;
     SDL_SendGamepadEffect;
     SDL_SendJoystickEffect;
     SDL_SetAssertionHandler;
+    SDL_SetAudioStreamFormat;
+    SDL_SetClipboardData;
     SDL_SetClipboardText;
     SDL_SetCursor;
     SDL_SetError;
@@ -584,6 +614,7 @@ SDL3_0.0.0 {
     SDL_SetRenderDrawBlendMode;
     SDL_SetRenderDrawColor;
     SDL_SetRenderLogicalPresentation;
+    SDL_SetRenderScale;
     SDL_SetRenderTarget;
     SDL_SetRenderVSync;
     SDL_SetRenderViewport;
@@ -594,6 +625,7 @@ SDL3_0.0.0 {
     SDL_SetSurfaceColorMod;
     SDL_SetSurfacePalette;
     SDL_SetSurfaceRLE;
+    SDL_SetTLS;
     SDL_SetTextInputRect;
     SDL_SetTextureAlphaMod;
     SDL_SetTextureBlendMode;
@@ -604,8 +636,8 @@ SDL3_0.0.0 {
     SDL_SetWindowAlwaysOnTop;
     SDL_SetWindowBordered;
     SDL_SetWindowData;
-    SDL_SetWindowFullscreenMode;
     SDL_SetWindowFullscreen;
+    SDL_SetWindowFullscreenMode;
     SDL_SetWindowGrab;
     SDL_SetWindowHitTest;
     SDL_SetWindowIcon;
@@ -628,24 +660,25 @@ SDL3_0.0.0 {
     SDL_ShowMessageBox;
     SDL_ShowSimpleMessageBox;
     SDL_ShowWindow;
+    SDL_SignalCondition;
     SDL_SoftStretch;
     SDL_SoftStretchLinear;
     SDL_StartTextInput;
     SDL_StopTextInput;
     SDL_SurfaceHasColorKey;
     SDL_SurfaceHasRLE;
-    SDL_CleanupTLS;
-    SDL_CreateTLS;
-    SDL_GetTLS;
-    SDL_SetTLS;
     SDL_TextInputActive;
     SDL_TextInputShown;
     SDL_ThreadID;
     SDL_TryLockMutex;
+    SDL_TryLockRWLockForReading;
+    SDL_TryLockRWLockForWriting;
+    SDL_TryWaitSemaphore;
     SDL_UnloadObject;
     SDL_UnlockAudioDevice;
     SDL_UnlockJoysticks;
     SDL_UnlockMutex;
+    SDL_UnlockRWLock;
     SDL_UnlockSurface;
     SDL_UnlockTexture;
     SDL_UnregisterApp;
@@ -662,8 +695,12 @@ SDL3_0.0.0 {
     SDL_Vulkan_GetVkGetInstanceProcAddr;
     SDL_Vulkan_LoadLibrary;
     SDL_Vulkan_UnloadLibrary;
+    SDL_WaitCondition;
+    SDL_WaitConditionTimeout;
     SDL_WaitEvent;
     SDL_WaitEventTimeout;
+    SDL_WaitSemaphore;
+    SDL_WaitSemaphoreTimeout;
     SDL_WaitThread;
     SDL_WarpMouseGlobal;
     SDL_WarpMouseInWindow;
@@ -681,6 +718,8 @@ SDL3_0.0.0 {
     SDL_abs;
     SDL_acos;
     SDL_acosf;
+    SDL_aligned_alloc;
+    SDL_aligned_free;
     SDL_asin;
     SDL_asinf;
     SDL_asprintf;
@@ -716,10 +755,13 @@ SDL3_0.0.0 {
     SDL_hid_enumerate;
     SDL_hid_exit;
     SDL_hid_free_enumeration;
+    SDL_hid_get_device_info;
     SDL_hid_get_feature_report;
     SDL_hid_get_indexed_string;
+    SDL_hid_get_input_report;
     SDL_hid_get_manufacturer_string;
     SDL_hid_get_product_string;
+    SDL_hid_get_report_descriptor;
     SDL_hid_get_serial_number_string;
     SDL_hid_init;
     SDL_hid_open;
@@ -762,6 +804,8 @@ SDL3_0.0.0 {
     SDL_memmove;
     SDL_memset4;
     SDL_memset;
+    SDL_modf;
+    SDL_modff;
     SDL_pow;
     SDL_powf;
     SDL_qsort;
@@ -798,6 +842,7 @@ SDL3_0.0.0 {
     SDL_strtoul;
     SDL_strtoull;
     SDL_strupr;
+    SDL_swprintf;
     SDL_tan;
     SDL_tanf;
     SDL_tolower;
@@ -813,6 +858,7 @@ SDL3_0.0.0 {
     SDL_vasprintf;
     SDL_vsnprintf;
     SDL_vsscanf;
+    SDL_vswprintf;
     SDL_wcscasecmp;
     SDL_wcscmp;
     SDL_wcsdup;
@@ -822,53 +868,7 @@ SDL3_0.0.0 {
     SDL_wcsncasecmp;
     SDL_wcsncmp;
     SDL_wcsstr;
-    SDL_modf;
-    SDL_modff;
-    SDL_GetRenderVSync;
-    SDL_PlayAudioDevice;
-    SDL_aligned_alloc;
-    SDL_aligned_free;
-    SDL_ConvertAudioSamples;
-    SDL_GetDisplays;
-    SDL_GetPrimaryDisplay;
-    SDL_GetFullscreenDisplayModes;
-    SDL_GetClosestFullscreenDisplayMode;
-    SDL_GetRenderOutputSize;
-    SDL_ConvertEventToRenderCoordinates;
-    SDL_SetRenderScale;
-    SDL_GetRenderScale;
-    SDL_GetSystemTheme;
-    SDL_CreatePopupWindow;
-    SDL_GetWindowParent;
-    SDL_CreateWindowWithPosition;
-    SDL_SetClipboardData;
-    SDL_GetClipboardUserdata;
-    SDL_GetClipboardData;
-    SDL_HasClipboardData;
-    SDL_GetAudioStreamFormat;
-    SDL_SetAudioStreamFormat;
-    SDL_CreateRWLock;
-    SDL_LockRWLockForReading;
-    SDL_LockRWLockForWriting;
-    SDL_TryLockRWLockForReading;
-    SDL_TryLockRWLockForWriting;
-    SDL_UnlockRWLock;
-    SDL_DestroyRWLock;
-    SDL_GetPath;
-    SDL_GetDisplayContentScale;
-    SDL_GetWindowDisplayScale;
-    SDL_GetWindowPixelDensity;
     SDL_wcstol;
-    SDL_swprintf;
-    SDL_vswprintf;
-    SDL_hid_get_input_report;
-    SDL_hid_get_device_info;
-    SDL_hid_get_report_descriptor;
-    SDL_HasWindowSurface;
-    SDL_DestroyWindowSurface;
-    SDL_GetNaturalDisplayOrientation;
-    SDL_LoadBMP;
-    SDL_SaveBMP;
     # extra symbols go here (don't modify this line)
   local: *;
 };
diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index e0883df643d8..f50fe65e19bb 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -31,7 +31,6 @@
 #define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL
 #define SDL_AddHintCallback SDL_AddHintCallback_REAL
 #define SDL_AddTimer SDL_AddTimer_REAL
-#define SDL_CreateRW SDL_CreateRW_REAL
 #define SDL_AndroidBackButton   SDL_AndroidBackButton_REAL
 #define SDL_AndroidGetActivity  SDL_AndroidGetActivity_REAL
 #define SDL_AndroidGetExternalStoragePath   SDL_AndroidGetExternalStoragePath_REAL
@@ -57,7 +56,9 @@
 #define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
 #define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
 #define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
+#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
 #define SDL_CaptureMouse SDL_CaptureMouse_REAL
+#define SDL_CleanupTLS SDL_CleanupTLS_REAL
 #define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
 #define SDL_ClearComposition SDL_ClearComposition_REAL
 #define SDL_ClearError SDL_ClearError_REAL
@@ -68,10 +69,8 @@
 #define SDL_CloseJoystick SDL_CloseJoystick_REAL
 #define SDL_CloseSensor SDL_CloseSensor_REAL
 #define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
-#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
-#define SDL_SignalCondition SDL_SignalCondition_REAL
-#define SDL_WaitCondition SDL_WaitCondition_REAL
-#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
+#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
+#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
 #define SDL_ConvertPixels SDL_ConvertPixels_REAL
 #define SDL_ConvertSurface SDL_ConvertSurface_REAL
 #define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
@@ -82,6 +81,9 @@
 #define SDL_CreateMutex SDL_CreateMutex_REAL
 #define SDL_CreatePalette SDL_CreatePalette_REAL
 #define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
+#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
+#define SDL_CreateRW SDL_CreateRW_REAL
+#define SDL_CreateRWLock SDL_CreateRWLock_REAL
 #define SDL_CreateRenderer SDL_CreateRenderer_REAL
 #define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
 #define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
@@ -89,6 +91,7 @@
 #define SDL_CreateSurface SDL_CreateSurface_REAL
 #define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
 #define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
+#define SDL_CreateTLS SDL_CreateTLS_REAL
 #define SDL_CreateTexture SDL_CreateTexture_REAL
 #define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
 #define SDL_CreateThread    SDL_CreateThread_REAL
@@ -96,6 +99,7 @@
 #define SDL_CreateWindow SDL_CreateWindow_REAL
 #define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
 #define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
+#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL
 #define SDL_CursorVisible SDL_CursorVisible_REAL
 #define SDL_DXGIGetOutputInfo   SDL_DXGIGetOutputInfo_REAL
 #define SDL_DelEventWatch SDL_DelEventWatch_REAL
@@ -105,14 +109,18 @@
 #define SDL_DequeueAudio SDL_DequeueAudio_REAL
 #define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
 #define SDL_DestroyCondition SDL_DestroyCondition_REAL
+#define SDL_DestroyCursor SDL_DestroyCursor_REAL
 #define SDL_DestroyMutex SDL_DestroyMutex_REAL
 #define SDL_DestroyPalette SDL_DestroyPalette_REAL
 #define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
+#define SDL_DestroyRW SDL_DestroyRW_REAL
+#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
 #define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
 #define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
 #define SDL_DestroySurface SDL_DestroySurface_REAL
 #define SDL_DestroyTexture SDL_DestroyTexture_REAL
 #define SDL_DestroyWindow SDL_DestroyWindow_REAL
+#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
 #define SDL_DetachThread SDL_DetachThread_REAL
 #define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
 #define SDL_Direct3D9GetAdapterIndex    SDL_Direct3D9GetAdapterIndex_REAL
@@ -133,8 +141,6 @@
 #define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
 #define SDL_FlushEvent SDL_FlushEvent_REAL
 #define SDL_FlushEvents SDL_FlushEvents_REAL
-#define SDL_DestroyCursor SDL_DestroyCursor_REAL
-#define SDL_DestroyRW SDL_DestroyRW_REAL
 #define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
 #define SDL_GDKSuspendComplete  SDL_GDKSuspendComplete_REAL
 #define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
@@ -174,12 +180,18 @@
 #define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
 #define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
 #define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
+#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
 #define SDL_GetBasePath SDL_GetBasePath_REAL
 #define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
 #define SDL_GetCPUCount SDL_GetCPUCount_REAL
+#define SDL_GetClipboardData SDL_GetClipboardData_REAL
 #define SDL_GetClipboardText SDL_GetClipboardText_REAL
+#define SDL_GetClipboardUserdata SDL_GetClipboardUserdata_REAL
+#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
 #define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
 #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
+#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
+#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
 #define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
 #define SDL_GetCursor SDL_GetCursor_REAL
 #define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
@@ -187,14 +199,17 @@
 #define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
 #define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
 #define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
+#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
 #define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
 #define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
+#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
 #define SDL_GetDisplayName SDL_GetDisplayName_REAL
-#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
 #define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
+#define SDL_GetDisplays SDL_GetDisplays_REAL
 #define SDL_GetError SDL_GetError_REAL
 #define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
 #define SDL_GetEventFilter SDL_GetEventFilter_REAL
+#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
 #define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
 #define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
 #define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
@@ -220,8 +235,6 @@
 #define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
 #define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
 #define SDL_GetGamepadName SDL_GetGamepadName_REAL
-#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
-#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
 #define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
 #define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
 #define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
@@ -279,10 +292,13 @@
 #define SDL_GetModState SDL_GetModState_REAL
 #define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
 #define SDL_GetMouseState SDL_GetMouseState_REAL
+#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
 #define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
 #define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
 #define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
 #define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL
+#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
+#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
 #define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
 #define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
 #define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
@@ -291,6 +307,7 @@
 #define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
 #define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
 #define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
+#define SDL_GetPath SDL_GetPath_REAL
 #define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
 #define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
 #define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
@@ -299,6 +316,7 @@
 #define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
 #define SDL_GetPrefPath SDL_GetPrefPath_REAL
 #define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
+#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
 #define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
 #define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
 #define SDL_GetRGB SDL_GetRGB_REAL
@@ -322,16 +340,19 @@
 #define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL
 #define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
 #define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL
+#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL
+#define SDL_GetRenderScale SDL_GetRenderScale_REAL
 #define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
+#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
 #define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
 #define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
 #define SDL_GetRenderer SDL_GetRenderer_REAL
 #define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
-#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
 #define SDL_GetRevision SDL_GetRevision_REAL
 #define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
 #define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
 #define SDL_GetScancodeName SDL_GetScancodeName_REAL
+#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
 #define SDL_GetSensorData SDL_GetSensorData_REAL
 #define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
 #define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
@@ -349,6 +370,8 @@
 #define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
 #define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
 #define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
+#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
+#define SDL_GetTLS SDL_GetTLS_REAL
 #define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
 #define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
 #define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
@@ -366,10 +389,10 @@
 #define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
 #define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
 #define SDL_GetWindowData SDL_GetWindowData_REAL
-#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
-#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
+#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
 #define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
 #define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
+#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
 #define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
 #define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
 #define SDL_GetWindowID SDL_GetWindowID_REAL
@@ -379,6 +402,8 @@
 #define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
 #define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
 #define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
+#define SDL_GetWindowParent SDL_GetWindowParent_REAL
+#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
 #define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
 #define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
 #define SDL_GetWindowSize SDL_GetWindowSize_REAL
@@ -420,6 +445,7 @@
 #define SDL_HasAVX2 SDL_HasAVX2_REAL
 #define SDL_HasAVX512F SDL_HasAVX512F_REAL
 #define SDL_HasAltiVec SDL_HasAltiVec_REAL
+#define SDL_HasClipboardData SDL_HasClipboardData_REAL
 #define SDL_HasClipboardText SDL_HasClipboardText_REAL
 #define SDL_HasEvent SDL_HasEvent_REAL
 #define SDL_HasEvents SDL_HasEvents_REAL
@@ -436,6 +462,7 @@
 #define SDL_HasSSE41 SDL_HasSSE41_REAL
 #define SDL_HasSSE42 SDL_HasSSE42_REAL
 #define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
+#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
 #define SDL_HideCursor SDL_HideCursor_REAL
 #define SDL_HideWindow SDL_HideWindow_REAL
 #define SDL_Init SDL_Init_REAL
@@ -455,6 +482,7 @@
 #define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
 #define SDL_LinuxSetThreadPriority  SDL_LinuxSetThreadPriority_REAL
 #define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
+#define SDL_LoadBMP SDL_LoadBMP_REAL
 #define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
 #define SDL_LoadFile SDL_LoadFile_REAL
 #define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
@@ -464,6 +492,8 @@
 #define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
 #define SDL_LockJoysticks SDL_LockJoysticks_REAL
 #define SDL_LockMutex SDL_LockMutex_REAL
+#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
+#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
 #define SDL_LockSurface SDL_LockSurface_REAL
 #define SDL_LockTexture SDL_LockTexture_REAL
 #define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
@@ -508,7 +538,9 @@
 #define SDL_OpenURL SDL_OpenURL_REAL
 #define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
 #define SDL_PeepEvents SDL_PeepEvents_REAL
+#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
 #define SDL_PollEvent SDL_PollEvent_REAL
+#define SDL_PostSemaphore SDL_PostSemaphore_REAL
 #define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
 #define SDL_PumpEvents SDL_PumpEvents_REAL
 #define SDL_PushEvent SDL_PushEvent_REAL
@@ -539,6 +571,8 @@
 #define SDL_RemoveTimer SDL_RemoveTimer_REAL
 #define SDL_RenderClear SDL_RenderClear_REAL
 #define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
+#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
+#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
 #define SDL_RenderFillRect SDL_RenderFillRect_REAL
 #define SDL_RenderFillRects SDL_RenderFillRects_REAL
 #define SDL_RenderFlush SDL_RenderFlush_REAL
@@ -547,7 +581,6 @@
 #define SDL_RenderGetD3D12Device    SDL_RenderGetD3D12Device_REAL
 #define SDL_RenderLine SDL_RenderLine_REAL
 #define SDL_RenderLines SDL_RenderLines_REAL
-#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
 #define SDL_RenderPoint SDL_RenderPoint_REAL
 #define SDL_RenderPoints SDL_RenderPoints_REAL
 #define SDL_RenderPresent SDL_RenderPresent_REAL
@@ -556,7 +589,6 @@
 #define SDL_RenderRects SDL_RenderRects_REAL
 #define SDL_RenderTexture SDL_RenderTexture_REAL
 #define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
-#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
 #define SDL_ReportAssertion SDL_ReportAssertion_REAL
 #define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
 #define SDL_ResetHint SDL_ResetHint_REAL
@@ -569,17 +601,15 @@
 #define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
 #define SDL_RunApp SDL_RunApp_REAL
 #define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
+#define SDL_SaveBMP SDL_SaveBMP_REAL
 #define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
 #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
 #define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
-#define SDL_PostSemaphore SDL_PostSemaphore_REAL
-#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
-#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
-#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
-#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
 #define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
 #define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
 #define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
+#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
+#define SDL_SetClipboardData SDL_SetClipboardData_REAL
 #define SDL_SetClipboardText SDL_SetClipboardText_REAL
 #define SDL_SetCursor SDL_SetCursor_REAL
 #define SDL_SetError    SDL_SetError_REAL
@@ -608,6 +638,7 @@
 #define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
 #define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
 #define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL
+#define SDL_SetRenderScale SDL_SetRenderScale_REAL
 #define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
 #define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
 #define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
@@ -618,6 +649,7 @@
 #define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
 #define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
 #define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
+#define SDL_SetTLS SDL_SetTLS_REAL
 #define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
 #define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
@@ -628,8 +660,8 @@
 #define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
 #define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
 #define SDL_SetWindowData SDL_SetWindowData_REAL
-#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
 #define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
+#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
 #define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
 #define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
 #define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
@@ -652,24 +684,25 @@
 #define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
 #define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
 #define SDL_ShowWindow SDL_ShowWindow_REAL
+#define SDL_SignalCondition SDL_SignalCondition_REAL
 #define SDL_SoftStretch SDL_SoftStretch_REAL
 #define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
 #define SDL_StartTextInput SDL_StartTextInput_REAL
 #define SDL_StopTe

(Patch may be truncated, please check the link at the top of this post.)