From 4aee17b039981f2bb79892f3d3e3e17bd6b66530 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 2 Jul 2023 00:06:55 -0700
Subject: [PATCH] Resorted symbols alphabetically
This can be be done now, before the ABI is frozen
---
src/dynapi/SDL_dynapi.sym | 142 ++++++++++++++---------------
src/dynapi/SDL_dynapi_overrides.h | 144 +++++++++++++++---------------
src/dynapi/SDL_dynapi_procs.h | 142 ++++++++++++++---------------
3 files changed, 214 insertions(+), 214 deletions(-)
diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym
index 5479a364f3b8..1cef20c00687 100644
--- a/src/dynapi/SDL_dynapi.sym
+++ b/src/dynapi/SDL_dynapi.sym
@@ -7,7 +7,6 @@ SDL3_0.0.0 {
SDL_AddGamepadMappingsFromRW;
SDL_AddHintCallback;
SDL_AddTimer;
- SDL_CreateRW;
SDL_AndroidBackButton;
SDL_AndroidGetActivity;
SDL_AndroidGetExternalStoragePath;
@@ -33,7 +32,9 @@ SDL3_0.0.0 {
SDL_BlitSurfaceScaled;
SDL_BlitSurfaceUnchecked;
SDL_BlitSurfaceUncheckedScaled;
+ SDL_BroadcastCondition;
SDL_CaptureMouse;
+ SDL_CleanupTLS;
SDL_ClearAudioStream;
SDL_ClearComposition;
SDL_ClearError;
@@ -44,10 +45,8 @@ SDL3_0.0.0 {
SDL_CloseJoystick;
SDL_CloseSensor;
SDL_ComposeCustomBlendMode;
- SDL_BroadcastCondition;
- SDL_SignalCondition;
- SDL_WaitCondition;
- SDL_WaitConditionTimeout;
+ SDL_ConvertAudioSamples;
+ SDL_ConvertEventToRenderCoordinates;
SDL_ConvertPixels;
SDL_ConvertSurface;
SDL_ConvertSurfaceFormat;
@@ -58,6 +57,9 @@ SDL3_0.0.0 {
SDL_CreateMutex;
SDL_CreatePalette;
SDL_CreatePixelFormat;
+ SDL_CreatePopupWindow;
+ SDL_CreateRW;
+ SDL_CreateRWLock;
SDL_CreateRenderer;
SDL_CreateSemaphore;
SDL_CreateShapedWindow;
@@ -65,6 +67,7 @@ SDL3_0.0.0 {
SDL_CreateSurface;
SDL_CreateSurfaceFrom;
SDL_CreateSystemCursor;
+ SDL_CreateTLS;
SDL_CreateTexture;
SDL_CreateTextureFromSurface;
SDL_CreateThread;
@@ -72,6 +75,7 @@ SDL3_0.0.0 {
SDL_CreateWindow;
SDL_CreateWindowAndRenderer;
SDL_CreateWindowFrom;
+ SDL_CreateWindowWithPosition;
SDL_CursorVisible;
SDL_DXGIGetOutputInfo;
SDL_DelEventWatch;
@@ -81,14 +85,18 @@ SDL3_0.0.0 {
SDL_DequeueAudio;
SDL_DestroyAudioStream;
SDL_DestroyCondition;
+ SDL_DestroyCursor;
SDL_DestroyMutex;
SDL_DestroyPalette;
SDL_DestroyPixelFormat;
+ SDL_DestroyRW;
+ SDL_DestroyRWLock;
SDL_DestroyRenderer;
SDL_DestroySemaphore;
SDL_DestroySurface;
SDL_DestroyTexture;
SDL_DestroyWindow;
+ SDL_DestroyWindowSurface;
SDL_DetachThread;
SDL_DetachVirtualJoystick;
SDL_Direct3D9GetAdapterIndex;
@@ -109,8 +117,6 @@ SDL3_0.0.0 {
SDL_FlushAudioStream;
SDL_FlushEvent;
SDL_FlushEvents;
- SDL_DestroyCursor;
- SDL_DestroyRW;
SDL_GDKGetTaskQueue;
SDL_GDKSuspendComplete;
SDL_GL_BindTexture;
@@ -150,12 +156,18 @@ SDL3_0.0.0 {
SDL_GetAudioDriver;
SDL_GetAudioStreamAvailable;
SDL_GetAudioStreamData;
+ SDL_GetAudioStreamFormat;
SDL_GetBasePath;
SDL_GetCPUCacheLineSize;
SDL_GetCPUCount;
+ SDL_GetClipboardData;
SDL_GetClipboardText;
+ SDL_GetClipboardUserdata;
+ SDL_GetClosestFullscreenDisplayMode;
SDL_GetCurrentAudioDriver;
SDL_GetCurrentDisplayMode;
+ SDL_GetCurrentDisplayOrientation;
+ SDL_GetCurrentRenderOutputSize;
SDL_GetCurrentVideoDriver;
SDL_GetCursor;
SDL_GetDefaultAssertionHandler;
@@ -163,14 +175,17 @@ SDL3_0.0.0 {
SDL_GetDefaultCursor;
SDL_GetDesktopDisplayMode;
SDL_GetDisplayBounds;
+ SDL_GetDisplayContentScale;
SDL_GetDisplayForPoint;
SDL_GetDisplayForRect;
+ SDL_GetDisplayForWindow;
SDL_GetDisplayName;
- SDL_GetCurrentDisplayOrientation;
SDL_GetDisplayUsableBounds;
+ SDL_GetDisplays;
SDL_GetError;
SDL_GetErrorMsg;
SDL_GetEventFilter;
+ SDL_GetFullscreenDisplayModes;
SDL_GetGamepadAppleSFSymbolsNameForAxis;
SDL_GetGamepadAppleSFSymbolsNameForButton;
SDL_GetGamepadAxis;
@@ -196,8 +211,6 @@ SDL3_0.0.0 {
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappingForIndex;
SDL_GetGamepadName;
- SDL_GetNumGamepadTouchpadFingers;
- SDL_GetNumGamepadTouchpads;
SDL_GetGamepadPath;
SDL_GetGamepadPlayerIndex;
SDL_GetGamepadProduct;
@@ -255,10 +268,13 @@ SDL3_0.0.0 {
SDL_GetModState;
SDL_GetMouseFocus;
SDL_GetMouseState;
+ SDL_GetNaturalDisplayOrientation;
SDL_GetNumAllocations;
SDL_GetNumAudioDevices;
SDL_GetNumAudioDrivers;
SDL_GetNumGamepadMappings;
+ SDL_GetNumGamepadTouchpadFingers;
+ SDL_GetNumGamepadTouchpads;
SDL_GetNumJoystickAxes;
SDL_GetNumJoystickButtons;
SDL_GetNumJoystickHats;
@@ -267,6 +283,7 @@ SDL3_0.0.0 {
SDL_GetNumTouchFingers;
SDL_GetNumVideoDrivers;
SDL_GetOriginalMemoryFunctions;
+ SDL_GetPath;
SDL_GetPerformanceCounter;
SDL_GetPerformanceFrequency;
SDL_GetPixelFormatEnumForMasks;
@@ -275,6 +292,7 @@ SDL3_0.0.0 {
SDL_GetPowerInfo;
SDL_GetPrefPath;
SDL_GetPreferredLocales;
+ SDL_GetPrimaryDisplay;
SDL_GetPrimarySelectionText;
SDL_GetQueuedAudioSize;
SDL_GetRGB;
@@ -298,16 +316,19 @@ SDL3_0.0.0 {
SDL_GetRenderLogicalPresentation;
SDL_GetRenderMetalCommandEncoder;
SDL_GetRenderMetalLayer;
+ SDL_GetRenderOutputSize;
+ SDL_GetRenderScale;
SDL_GetRenderTarget;
+ SDL_GetRenderVSync;
SDL_GetRenderViewport;
SDL_GetRenderWindow;
SDL_GetRenderer;
SDL_GetRendererInfo;
- SDL_GetCurrentRenderOutputSize;
SDL_GetRevision;
SDL_GetScancodeFromKey;
SDL_GetScancodeFromName;
SDL_GetScancodeName;
+ SDL_GetSemaphoreValue;
SDL_GetSensorData;
SDL_GetSensorFromInstanceID;
SDL_GetSensorInstanceID;
@@ -325,6 +346,8 @@ SDL3_0.0.0 {
SDL_GetSurfaceColorKey;
SDL_GetSurfaceColorMod;
SDL_GetSystemRAM;
+ SDL_GetSystemTheme;
+ SDL_GetTLS;
SDL_GetTextureAlphaMod;
SDL_GetTextureBlendMode;
SDL_GetTextureColorMod;
@@ -342,10 +365,10 @@ SDL3_0.0.0 {
SDL_GetVideoDriver;
SDL_GetWindowBordersSize;
SDL_GetWindowData;
- SDL_GetDisplayForWindow;
- SDL_GetWindowFullscreenMode;
+ SDL_GetWindowDisplayScale;
SDL_GetWindowFlags;
SDL_GetWindowFromID;
+ SDL_GetWindowFullscreenMode;
SDL_GetWindowGrab;
SDL_GetWindowICCProfile;
SDL_GetWindowID;
@@ -355,6 +378,8 @@ SDL3_0.0.0 {
SDL_GetWindowMouseGrab;
SDL_GetWindowMouseRect;
SDL_GetWindowOpacity;
+ SDL_GetWindowParent;
+ SDL_GetWindowPixelDensity;
SDL_GetWindowPixelFormat;
SDL_GetWindowPosition;
SDL_GetWindowSize;
@@ -396,6 +421,7 @@ SDL3_0.0.0 {
SDL_HasAVX512F;
SDL_HasAVX;
SDL_HasAltiVec;
+ SDL_HasClipboardData;
SDL_HasClipboardText;
SDL_HasEvent;
SDL_HasEvents;
@@ -412,6 +438,7 @@ SDL3_0.0.0 {
SDL_HasSSE42;
SDL_HasSSE;
SDL_HasScreenKeyboardSupport;
+ SDL_HasWindowSurface;
SDL_HideCursor;
SDL_HideWindow;
SDL_Init;
@@ -431,6 +458,7 @@ SDL3_0.0.0 {
SDL_JoystickIsHaptic;
SDL_LinuxSetThreadPriority;
SDL_LinuxSetThreadPriorityAndPolicy;
+ SDL_LoadBMP;
SDL_LoadBMP_RW;
SDL_LoadFile;
SDL_LoadFile_RW;
@@ -440,6 +468,8 @@ SDL3_0.0.0 {
SDL_LockAudioDevice;
SDL_LockJoysticks;
SDL_LockMutex;
+ SDL_LockRWLockForReading;
+ SDL_LockRWLockForWriting;
SDL_LockSurface;
SDL_LockTexture;
SDL_LockTextureToSurface;
@@ -484,7 +514,9 @@ SDL3_0.0.0 {
SDL_OpenURL;
SDL_PauseAudioDevice;
SDL_PeepEvents;
+ SDL_PlayAudioDevice;
SDL_PollEvent;
+ SDL_PostSemaphore;
SDL_PremultiplyAlpha;
SDL_PumpEvents;
SDL_PushEvent;
@@ -515,6 +547,8 @@ SDL3_0.0.0 {
SDL_RemoveTimer;
SDL_RenderClear;
SDL_RenderClipEnabled;
+ SDL_RenderCoordinatesFromWindow;
+ SDL_RenderCoordinatesToWindow;
SDL_RenderFillRect;
SDL_RenderFillRects;
SDL_RenderFlush;
@@ -523,7 +557,6 @@ SDL3_0.0.0 {
SDL_RenderGetD3D12Device;
SDL_RenderLine;
SDL_RenderLines;
- SDL_RenderCoordinatesToWindow;
SDL_RenderPoint;
SDL_RenderPoints;
SDL_RenderPresent;
@@ -532,7 +565,6 @@ SDL3_0.0.0 {
SDL_RenderRects;
SDL_RenderTexture;
SDL_RenderTextureRotated;
- SDL_RenderCoordinatesFromWindow;
SDL_ReportAssertion;
SDL_ResetAssertionReport;
SDL_ResetHint;
@@ -545,17 +577,15 @@ SDL3_0.0.0 {
SDL_RumbleJoystickTriggers;
SDL_RunApp;
SDL_SIMDGetAlignment;
+ SDL_SaveBMP;
SDL_SaveBMP_RW;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
- SDL_PostSemaphore;
- SDL_TryWaitSemaphore;
- SDL_GetSemaphoreValue;
- SDL_WaitSemaphore;
- SDL_WaitSemaphoreTimeout;
SDL_SendGamepadEffect;
SDL_SendJoystickEffect;
SDL_SetAssertionHandler;
+ SDL_SetAudioStreamFormat;
+ SDL_SetClipboardData;
SDL_SetClipboardText;
SDL_SetCursor;
SDL_SetError;
@@ -584,6 +614,7 @@ SDL3_0.0.0 {
SDL_SetRenderDrawBlendMode;
SDL_SetRenderDrawColor;
SDL_SetRenderLogicalPresentation;
+ SDL_SetRenderScale;
SDL_SetRenderTarget;
SDL_SetRenderVSync;
SDL_SetRenderViewport;
@@ -594,6 +625,7 @@ SDL3_0.0.0 {
SDL_SetSurfaceColorMod;
SDL_SetSurfacePalette;
SDL_SetSurfaceRLE;
+ SDL_SetTLS;
SDL_SetTextInputRect;
SDL_SetTextureAlphaMod;
SDL_SetTextureBlendMode;
@@ -604,8 +636,8 @@ SDL3_0.0.0 {
SDL_SetWindowAlwaysOnTop;
SDL_SetWindowBordered;
SDL_SetWindowData;
- SDL_SetWindowFullscreenMode;
SDL_SetWindowFullscreen;
+ SDL_SetWindowFullscreenMode;
SDL_SetWindowGrab;
SDL_SetWindowHitTest;
SDL_SetWindowIcon;
@@ -628,24 +660,25 @@ SDL3_0.0.0 {
SDL_ShowMessageBox;
SDL_ShowSimpleMessageBox;
SDL_ShowWindow;
+ SDL_SignalCondition;
SDL_SoftStretch;
SDL_SoftStretchLinear;
SDL_StartTextInput;
SDL_StopTextInput;
SDL_SurfaceHasColorKey;
SDL_SurfaceHasRLE;
- SDL_CleanupTLS;
- SDL_CreateTLS;
- SDL_GetTLS;
- SDL_SetTLS;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_ThreadID;
SDL_TryLockMutex;
+ SDL_TryLockRWLockForReading;
+ SDL_TryLockRWLockForWriting;
+ SDL_TryWaitSemaphore;
SDL_UnloadObject;
SDL_UnlockAudioDevice;
SDL_UnlockJoysticks;
SDL_UnlockMutex;
+ SDL_UnlockRWLock;
SDL_UnlockSurface;
SDL_UnlockTexture;
SDL_UnregisterApp;
@@ -662,8 +695,12 @@ SDL3_0.0.0 {
SDL_Vulkan_GetVkGetInstanceProcAddr;
SDL_Vulkan_LoadLibrary;
SDL_Vulkan_UnloadLibrary;
+ SDL_WaitCondition;
+ SDL_WaitConditionTimeout;
SDL_WaitEvent;
SDL_WaitEventTimeout;
+ SDL_WaitSemaphore;
+ SDL_WaitSemaphoreTimeout;
SDL_WaitThread;
SDL_WarpMouseGlobal;
SDL_WarpMouseInWindow;
@@ -681,6 +718,8 @@ SDL3_0.0.0 {
SDL_abs;
SDL_acos;
SDL_acosf;
+ SDL_aligned_alloc;
+ SDL_aligned_free;
SDL_asin;
SDL_asinf;
SDL_asprintf;
@@ -716,10 +755,13 @@ SDL3_0.0.0 {
SDL_hid_enumerate;
SDL_hid_exit;
SDL_hid_free_enumeration;
+ SDL_hid_get_device_info;
SDL_hid_get_feature_report;
SDL_hid_get_indexed_string;
+ SDL_hid_get_input_report;
SDL_hid_get_manufacturer_string;
SDL_hid_get_product_string;
+ SDL_hid_get_report_descriptor;
SDL_hid_get_serial_number_string;
SDL_hid_init;
SDL_hid_open;
@@ -762,6 +804,8 @@ SDL3_0.0.0 {
SDL_memmove;
SDL_memset4;
SDL_memset;
+ SDL_modf;
+ SDL_modff;
SDL_pow;
SDL_powf;
SDL_qsort;
@@ -798,6 +842,7 @@ SDL3_0.0.0 {
SDL_strtoul;
SDL_strtoull;
SDL_strupr;
+ SDL_swprintf;
SDL_tan;
SDL_tanf;
SDL_tolower;
@@ -813,6 +858,7 @@ SDL3_0.0.0 {
SDL_vasprintf;
SDL_vsnprintf;
SDL_vsscanf;
+ SDL_vswprintf;
SDL_wcscasecmp;
SDL_wcscmp;
SDL_wcsdup;
@@ -822,53 +868,7 @@ SDL3_0.0.0 {
SDL_wcsncasecmp;
SDL_wcsncmp;
SDL_wcsstr;
- SDL_modf;
- SDL_modff;
- SDL_GetRenderVSync;
- SDL_PlayAudioDevice;
- SDL_aligned_alloc;
- SDL_aligned_free;
- SDL_ConvertAudioSamples;
- SDL_GetDisplays;
- SDL_GetPrimaryDisplay;
- SDL_GetFullscreenDisplayModes;
- SDL_GetClosestFullscreenDisplayMode;
- SDL_GetRenderOutputSize;
- SDL_ConvertEventToRenderCoordinates;
- SDL_SetRenderScale;
- SDL_GetRenderScale;
- SDL_GetSystemTheme;
- SDL_CreatePopupWindow;
- SDL_GetWindowParent;
- SDL_CreateWindowWithPosition;
- SDL_SetClipboardData;
- SDL_GetClipboardUserdata;
- SDL_GetClipboardData;
- SDL_HasClipboardData;
- SDL_GetAudioStreamFormat;
- SDL_SetAudioStreamFormat;
- SDL_CreateRWLock;
- SDL_LockRWLockForReading;
- SDL_LockRWLockForWriting;
- SDL_TryLockRWLockForReading;
- SDL_TryLockRWLockForWriting;
- SDL_UnlockRWLock;
- SDL_DestroyRWLock;
- SDL_GetPath;
- SDL_GetDisplayContentScale;
- SDL_GetWindowDisplayScale;
- SDL_GetWindowPixelDensity;
SDL_wcstol;
- SDL_swprintf;
- SDL_vswprintf;
- SDL_hid_get_input_report;
- SDL_hid_get_device_info;
- SDL_hid_get_report_descriptor;
- SDL_HasWindowSurface;
- SDL_DestroyWindowSurface;
- SDL_GetNaturalDisplayOrientation;
- SDL_LoadBMP;
- SDL_SaveBMP;
# extra symbols go here (don't modify this line)
local: *;
};
diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index e0883df643d8..f50fe65e19bb 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -31,7 +31,6 @@
#define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL
#define SDL_AddHintCallback SDL_AddHintCallback_REAL
#define SDL_AddTimer SDL_AddTimer_REAL
-#define SDL_CreateRW SDL_CreateRW_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
@@ -57,7 +56,9 @@
#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
+#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
+#define SDL_CleanupTLS SDL_CleanupTLS_REAL
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
#define SDL_ClearComposition SDL_ClearComposition_REAL
#define SDL_ClearError SDL_ClearError_REAL
@@ -68,10 +69,8 @@
#define SDL_CloseJoystick SDL_CloseJoystick_REAL
#define SDL_CloseSensor SDL_CloseSensor_REAL
#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
-#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
-#define SDL_SignalCondition SDL_SignalCondition_REAL
-#define SDL_WaitCondition SDL_WaitCondition_REAL
-#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
+#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
+#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
#define SDL_ConvertPixels SDL_ConvertPixels_REAL
#define SDL_ConvertSurface SDL_ConvertSurface_REAL
#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
@@ -82,6 +81,9 @@
#define SDL_CreateMutex SDL_CreateMutex_REAL
#define SDL_CreatePalette SDL_CreatePalette_REAL
#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
+#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
+#define SDL_CreateRW SDL_CreateRW_REAL
+#define SDL_CreateRWLock SDL_CreateRWLock_REAL
#define SDL_CreateRenderer SDL_CreateRenderer_REAL
#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
@@ -89,6 +91,7 @@
#define SDL_CreateSurface SDL_CreateSurface_REAL
#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
+#define SDL_CreateTLS SDL_CreateTLS_REAL
#define SDL_CreateTexture SDL_CreateTexture_REAL
#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
#define SDL_CreateThread SDL_CreateThread_REAL
@@ -96,6 +99,7 @@
#define SDL_CreateWindow SDL_CreateWindow_REAL
#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
+#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL
#define SDL_CursorVisible SDL_CursorVisible_REAL
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
#define SDL_DelEventWatch SDL_DelEventWatch_REAL
@@ -105,14 +109,18 @@
#define SDL_DequeueAudio SDL_DequeueAudio_REAL
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
#define SDL_DestroyCondition SDL_DestroyCondition_REAL
+#define SDL_DestroyCursor SDL_DestroyCursor_REAL
#define SDL_DestroyMutex SDL_DestroyMutex_REAL
#define SDL_DestroyPalette SDL_DestroyPalette_REAL
#define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
+#define SDL_DestroyRW SDL_DestroyRW_REAL
+#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
#define SDL_DestroySurface SDL_DestroySurface_REAL
#define SDL_DestroyTexture SDL_DestroyTexture_REAL
#define SDL_DestroyWindow SDL_DestroyWindow_REAL
+#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
#define SDL_DetachThread SDL_DetachThread_REAL
#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
@@ -133,8 +141,6 @@
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
#define SDL_FlushEvent SDL_FlushEvent_REAL
#define SDL_FlushEvents SDL_FlushEvents_REAL
-#define SDL_DestroyCursor SDL_DestroyCursor_REAL
-#define SDL_DestroyRW SDL_DestroyRW_REAL
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
@@ -174,12 +180,18 @@
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
+#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
#define SDL_GetBasePath SDL_GetBasePath_REAL
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
#define SDL_GetCPUCount SDL_GetCPUCount_REAL
+#define SDL_GetClipboardData SDL_GetClipboardData_REAL
#define SDL_GetClipboardText SDL_GetClipboardText_REAL
+#define SDL_GetClipboardUserdata SDL_GetClipboardUserdata_REAL
+#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
+#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
+#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
#define SDL_GetCursor SDL_GetCursor_REAL
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
@@ -187,14 +199,17 @@
#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
+#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
+#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
-#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
+#define SDL_GetDisplays SDL_GetDisplays_REAL
#define SDL_GetError SDL_GetError_REAL
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
#define SDL_GetEventFilter SDL_GetEventFilter_REAL
+#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
@@ -220,8 +235,6 @@
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
-#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
-#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
@@ -279,10 +292,13 @@
#define SDL_GetModState SDL_GetModState_REAL
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
#define SDL_GetMouseState SDL_GetMouseState_REAL
+#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL
+#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
+#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
@@ -291,6 +307,7 @@
#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
+#define SDL_GetPath SDL_GetPath_REAL
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
@@ -299,6 +316,7 @@
#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
#define SDL_GetPrefPath SDL_GetPrefPath_REAL
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
+#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
#define SDL_GetRGB SDL_GetRGB_REAL
@@ -322,16 +340,19 @@
#define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL
#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL
+#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL
+#define SDL_GetRenderScale SDL_GetRenderScale_REAL
#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
+#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
#define SDL_GetRenderer SDL_GetRenderer_REAL
#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
-#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
#define SDL_GetRevision SDL_GetRevision_REAL
#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
#define SDL_GetScancodeName SDL_GetScancodeName_REAL
+#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
#define SDL_GetSensorData SDL_GetSensorData_REAL
#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
@@ -349,6 +370,8 @@
#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
+#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
+#define SDL_GetTLS SDL_GetTLS_REAL
#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
@@ -366,10 +389,10 @@
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
#define SDL_GetWindowData SDL_GetWindowData_REAL
-#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
-#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
+#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
+#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
#define SDL_GetWindowID SDL_GetWindowID_REAL
@@ -379,6 +402,8 @@
#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
+#define SDL_GetWindowParent SDL_GetWindowParent_REAL
+#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
@@ -420,6 +445,7 @@
#define SDL_HasAVX2 SDL_HasAVX2_REAL
#define SDL_HasAVX512F SDL_HasAVX512F_REAL
#define SDL_HasAltiVec SDL_HasAltiVec_REAL
+#define SDL_HasClipboardData SDL_HasClipboardData_REAL
#define SDL_HasClipboardText SDL_HasClipboardText_REAL
#define SDL_HasEvent SDL_HasEvent_REAL
#define SDL_HasEvents SDL_HasEvents_REAL
@@ -436,6 +462,7 @@
#define SDL_HasSSE41 SDL_HasSSE41_REAL
#define SDL_HasSSE42 SDL_HasSSE42_REAL
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
+#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
#define SDL_HideCursor SDL_HideCursor_REAL
#define SDL_HideWindow SDL_HideWindow_REAL
#define SDL_Init SDL_Init_REAL
@@ -455,6 +482,7 @@
#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
+#define SDL_LoadBMP SDL_LoadBMP_REAL
#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
#define SDL_LoadFile SDL_LoadFile_REAL
#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
@@ -464,6 +492,8 @@
#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
#define SDL_LockMutex SDL_LockMutex_REAL
+#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
+#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
#define SDL_LockSurface SDL_LockSurface_REAL
#define SDL_LockTexture SDL_LockTexture_REAL
#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
@@ -508,7 +538,9 @@
#define SDL_OpenURL SDL_OpenURL_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_PeepEvents SDL_PeepEvents_REAL
+#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
#define SDL_PollEvent SDL_PollEvent_REAL
+#define SDL_PostSemaphore SDL_PostSemaphore_REAL
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
#define SDL_PumpEvents SDL_PumpEvents_REAL
#define SDL_PushEvent SDL_PushEvent_REAL
@@ -539,6 +571,8 @@
#define SDL_RemoveTimer SDL_RemoveTimer_REAL
#define SDL_RenderClear SDL_RenderClear_REAL
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
+#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
+#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
#define SDL_RenderFillRect SDL_RenderFillRect_REAL
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
#define SDL_RenderFlush SDL_RenderFlush_REAL
@@ -547,7 +581,6 @@
#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
#define SDL_RenderLine SDL_RenderLine_REAL
#define SDL_RenderLines SDL_RenderLines_REAL
-#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
#define SDL_RenderPoint SDL_RenderPoint_REAL
#define SDL_RenderPoints SDL_RenderPoints_REAL
#define SDL_RenderPresent SDL_RenderPresent_REAL
@@ -556,7 +589,6 @@
#define SDL_RenderRects SDL_RenderRects_REAL
#define SDL_RenderTexture SDL_RenderTexture_REAL
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
-#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
#define SDL_ReportAssertion SDL_ReportAssertion_REAL
#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
#define SDL_ResetHint SDL_ResetHint_REAL
@@ -569,17 +601,15 @@
#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
#define SDL_RunApp SDL_RunApp_REAL
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
+#define SDL_SaveBMP SDL_SaveBMP_REAL
#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
-#define SDL_PostSemaphore SDL_PostSemaphore_REAL
-#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
-#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
-#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
-#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
+#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
+#define SDL_SetClipboardData SDL_SetClipboardData_REAL
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
#define SDL_SetCursor SDL_SetCursor_REAL
#define SDL_SetError SDL_SetError_REAL
@@ -608,6 +638,7 @@
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
#define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL
+#define SDL_SetRenderScale SDL_SetRenderScale_REAL
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
@@ -618,6 +649,7 @@
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
+#define SDL_SetTLS SDL_SetTLS_REAL
#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
@@ -628,8 +660,8 @@
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
#define SDL_SetWindowData SDL_SetWindowData_REAL
-#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
+#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
@@ -652,24 +684,25 @@
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
#define SDL_ShowWindow SDL_ShowWindow_REAL
+#define SDL_SignalCondition SDL_SignalCondition_REAL
#define SDL_SoftStretch SDL_SoftStretch_REAL
#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
#define SDL_StartTextInput SDL_StartTextInput_REAL
#define SDL_StopTe
(Patch may be truncated, please check the link at the top of this post.)