SDL: Return from main() instead of calling exit()

From efd530827a6c4fbd0922259131c4ac54badd5a6d Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 9 Jul 2023 20:42:00 -0700
Subject: [PATCH] Return from main() instead of calling exit()

---
 test/gamepadmap.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/test/gamepadmap.c b/test/gamepadmap.c
index 63d2af878f65..796f9097a021 100644
--- a/test/gamepadmap.c
+++ b/test/gamepadmap.c
@@ -716,7 +716,7 @@ int main(int argc, char *argv[])
             if (argv[i][0] == '-') {
                 static const char *options[] = { "[--bind-touchpad]", NULL };
                 SDLTest_CommonLogUsage(state, argv[0], options);
-                exit(1);
+                return 1;
             } else {
                 break;
             }
@@ -728,7 +728,7 @@ int main(int argc, char *argv[])
     /* Initialize SDL (Note: video is required to start event loop) */
     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
-        exit(1);
+        return 1;
     }
 
     /* Create a window to display joystick axis position */