SDL: Reversed test to be easier to read, more efficient, and match other code

From 0baee3e6768c8e4a227bb4eacee5a8bc70afc2dd Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 12 Dec 2023 12:25:51 -0800
Subject: [PATCH] Reversed test to be easier to read, more efficient, and match
 other code

---
 src/video/cocoa/SDL_cocoawindow.m | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index 9115e65fd7b0..a2482cf8a380 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -2210,7 +2210,7 @@ void Cocoa_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
         }
 
         /* isZoomed always returns true if the window is not resizable */
-        if (!Cocoa_IsZoomed(window) || !(window->flags & SDL_WINDOW_RESIZABLE)) {
+        if (!(window->flags & SDL_WINDOW_RESIZABLE) || !Cocoa_IsZoomed(window)) {
             if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
                 [nswindow setFrame:[nswindow frameRectForContentRect:rect] display:YES];
                 ScheduleContextUpdates(windata);