SDL: Revert "direct3d: Commit dirty viewport state before clearing."

From 9d64e6b442b52f45ce6519a844941be92caadda0 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 3 Aug 2021 00:29:33 -0700
Subject: [PATCH] Revert "direct3d: Commit dirty viewport state before
 clearing."

This reverts commit 0e16ee833060660318cc324cf99c9736f4d48499.
---
 src/render/direct3d/SDL_render_d3d.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 9e04e367d..30d9b02f0 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1318,7 +1318,6 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
                 const SDL_Rect *viewport = &data->drawstate.viewport;
                 const int backw = istarget ? renderer->target->w : data->pparams.BackBufferWidth;
                 const int backh = istarget ? renderer->target->h : data->pparams.BackBufferHeight;
-                const SDL_bool viewport_unequal = ((viewport->x == 0) && (viewport->y == 0) && (viewport->w == backw) && (viewport->h == backh)) ? SDL_FALSE : SDL_TRUE;
 
                 if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
                     IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
@@ -1326,13 +1325,13 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
                 }
 
                 /* Don't reset the viewport if we don't have to! */
-                if (!data->drawstate.viewport_dirty && !viewport_unequal) {
+                if (!viewport->x && !viewport->y && (viewport->w == backw) && (viewport->h == backh)) {
                     IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
                 } else {
                     /* Clear is defined to clear the entire render target */
                     const D3DVIEWPORT9 wholeviewport = { 0, 0, backw, backh, 0.0f, 1.0f };
                     IDirect3DDevice9_SetViewport(data->device, &wholeviewport);
-                    data->drawstate.viewport_dirty = viewport_unequal;
+                    data->drawstate.viewport_dirty = SDL_TRUE;
                     IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
                 }