SDL: Revert "Fixed detection of the Steam Virtual Gamepad on macOS"

From 5f00147e61017b0cdae73d9c5752e0cf136b06bc Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 3 Jun 2023 11:35:27 -0700
Subject: [PATCH] Revert "Fixed detection of the Steam Virtual Gamepad on
 macOS"

This reverts commit 5fcd70578bdde3eaaa51aa4ab6c24ed08bd49db3.

Steam has been updated to send a version of 1 to avoid conflicts with controllers that report a version of 0.
---
 src/joystick/hidapi/SDL_hidapi_xbox360.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/joystick/hidapi/SDL_hidapi_xbox360.c b/src/joystick/hidapi/SDL_hidapi_xbox360.c
index 964f48827751..18e41572c15d 100644
--- a/src/joystick/hidapi/SDL_hidapi_xbox360.c
+++ b/src/joystick/hidapi/SDL_hidapi_xbox360.c
@@ -81,8 +81,7 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
         return SDL_FALSE;
     }
 #if defined(__MACOS__) || defined(__WIN32__)
-    if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e &&
-        (version == 0 || version == 1)) {
+    if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e && version == 1) {
         /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
         return SDL_FALSE;
     }