SDL: Revert renaming SDL_eventaction. adding it again in next commit with

From 1efadcc5d457548551ec9a37f44f7ff8a5933d41 Mon Sep 17 00:00:00 2001
From: Petar Popovic <[EMAIL REDACTED]>
Date: Mon, 8 Apr 2024 17:47:05 +0200
Subject: [PATCH] Revert renaming SDL_eventaction. adding it again in next
 commit with scripts

This reverts commit f08c31060a381334a8deaa2e792c7a7a3c295408.
---
 include/SDL3/SDL_events.h     | 4 ++--
 src/dynapi/SDL_dynapi_procs.h | 2 +-
 src/events/SDL_events.c       | 4 ++--
 3 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h
index 4b1d139174db8..0fddf1f24829d 100644
--- a/include/SDL3/SDL_events.h
+++ b/include/SDL3/SDL_events.h
@@ -828,7 +828,7 @@ typedef enum
     SDL_ADDEVENT,
     SDL_PEEKEVENT,
     SDL_GETEVENT
-} SDL_EventAction;
+} SDL_eventaction;
 
 /**
  * Check the event queue for messages and optionally return them.
@@ -868,7 +868,7 @@ typedef enum
  * \sa SDL_PumpEvents
  * \sa SDL_PushEvent
  */
-extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType);
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType);
 /* @} */
 
 /**
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 7089f76290277..aadd2e53c13c0 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -647,7 +647,7 @@ SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)
diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c
index 01c7028d623ec..93af8aa1f9a5e 100644
--- a/src/events/SDL_events.c
+++ b/src/events/SDL_events.c
@@ -839,7 +839,7 @@ static int SDL_SendWakeupEvent(void)
 }
 
 /* Lock the event queue, take a peep at it, and unlock it */
-static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAction action,
+static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_eventaction action,
                                   Uint32 minType, Uint32 maxType, SDL_bool include_sentinel)
 {
     int i, used, sentinels_expected = 0;
@@ -904,7 +904,7 @@ static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAct
 
     return used;
 }
-int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action,
+int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
                    Uint32 minType, Uint32 maxType)
 {
     return SDL_PeepEventsInternal(events, numevents, action, minType, maxType, SDL_FALSE);