From f044a3d6ca6a11b918b5f5b45d7cdae2b4a2b72b Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 8 Jan 2025 14:46:49 -0500
Subject: [PATCH] Revert "render: GetRenderViewportSize shouldn't use scale,
just logical presentation."
This reverts commit ef758d05c154b6c052918de9f20a83d14b2065cd.
Turns out the bug in #11076 was that we were dropping texture draws
incorrectly, not that scale shouldn't be applied here. The dropped draw calls
were fixed in bf853209470c59f39101da91bb23099be6d286a1, and this revert is
making the renderer consistent again.
---
src/render/SDL_render.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 9ed6056b5ece6..9051a8e1a36f9 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -3000,8 +3000,8 @@ bool SDL_RenderViewportSet(SDL_Renderer *renderer)
static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
{
const SDL_RenderViewState *view = renderer->view;
- const float scale_x = view->logical_scale.x;
- const float scale_y = view->logical_scale.y;
+ const float scale_x = view->current_scale.x;
+ const float scale_y = view->current_scale.y;
rect->x = 0.0f;
rect->y = 0.0f;