SDL: Revert "Workaround for compiling with MinGW-w64"

From bd22ca762e0ca75e96e5aed3ee5ee72a305fb085 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 27 May 2022 15:40:50 -0700
Subject: [PATCH] Revert "Workaround for compiling with MinGW-w64"

This reverts commit efdf43aa9b4f4d623ffba01f503d9793d5021330.

The broken mingw headers aren't in an official release yet, so reporting this upstream.
---
 src/joystick/windows/SDL_windows_gaming_input.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index c1608a797ae..8b552bb7dad 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -34,11 +34,6 @@
 #include <cfgmgr32.h>
 #include <roapi.h>
 
-#ifdef __MINGW32__
-#define __FIReference_1_int __FIReference_1_INT32
-#define __FIReference_1_int_get_Value __FIReference_1_INT32_get_Value
-#define __FIReference_1_int_Release __FIReference_1_INT32_Release
-#endif
 
 struct joystick_hwdata
 {