SDL: Round coordinates so very small floating point values don't turn into 0x80000000

From 50c5d23f7d1b5b15e5ecc3dce72fa6a35b68f960 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 23 Aug 2022 07:42:48 -0700
Subject: [PATCH] Round coordinates so very small floating point values don't
 turn into 0x80000000

e.g. SDL_RenderDrawLineF(renderer, -1e20, -1e20, 10, 10);

Fixes https://github.com/libsdl-org/SDL/issues/6116
---
 src/render/SDL_render.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 58931012a10..42cafee9304 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -2981,8 +2981,8 @@ RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
                 frect->x += scale_x;
             }
         } else {
-            retval += RenderDrawLineBresenham(renderer, (int)points[i].x, (int)points[i].y,
-                                                        (int)points[i+1].x, (int)points[i+1].y, draw_last);
+            retval += RenderDrawLineBresenham(renderer, (int)SDL_roundf(points[i].x), (int)SDL_roundf(points[i].y),
+                                                        (int)SDL_roundf(points[i+1].x), (int)SDL_roundf(points[i+1].y), draw_last);
         }
         drew_line = SDL_TRUE;
     }