SDL_RWFromFile IOS issue

Hello ,

I have a strange issue with IOS resources.
If I create shader.fsh in the base directory of the project and I try to
read it with SDL like this.

SDL_RWops *shaderFile = SDL_RWFromFile(“shader.fsh”, “rb”);

This call fails to locate the file it returns null.

if I rename shader.fsh to shader.txt it works fine and I can access the

SDL_RWops *shaderFile = SDL_RWFromFile(“shader.txt”, “rb”);

Any ideas ?

Thanks in advance,