I have a strange issue with IOS resources.
If I create shader.fsh in the base directory of the project and I try to
read it with SDL like this.
SDL_RWops *shaderFile = SDL_RWFromFile(“shader.fsh”, “rb”);
This call fails to locate the file it returns null.
if I rename shader.fsh to shader.txt it works fine and I can access the
SDL_RWops *shaderFile = SDL_RWFromFile(“shader.txt”, “rb”);
Any ideas ?
Thanks in advance,