SDL S60 supports OpenGL ES

I just uploaded a new version of the SDL for S60. Now there is a support for
OpenGL ES as there is a possible to create SDL OpenGL surfaces. At least I think
that OpenGL programming for S60 is now much easier as there not worries about
Symbian peculiarities.

Please see http://koti.mbnet.fi/~mertama/sdl.html - there documentations,
sources and binaries available.

The notable point is that had to do some minor changes to SDL main code base to
enable GLES. Those pretty minor changes are explained in readme.1st.txt
documents found from sources zip container. All my changes are compatible - I
would like to see this code version to be integrated into SDL main code.

I just uploaded a new version of the SDL for S60. Now there is a support for
OpenGL ES as there is a possible to create SDL OpenGL surfaces.

The notable point is that had to do some minor changes to SDL main code base to
enable GLES. Those pretty minor changes are explained in readme.1st.txt
documents found from sources zip container. All my changes are compatible - I
would like to see this code version to be integrated into SDL main code.

Thanks! We’ll definitely get these integrated.

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment