It’s noted as “Freeware” in the readme, so is it right to assume it’s in the public domain? There’s no other mention of a license at all.
I want to use a bulk of the code to implement an X11 clipboard for the unix port of a project (it’s text-only, so no worries about drag’n’drop or anything) currently using SDL 1.2, but I’m not sure whether I should try to turn SDL_scrap into a library and link dynamically or put it in its own file with an attached or simply put it in the same file with the GPL-licensed code for Win32 (which would be neater).
Yep, you can use it for anything you want. FYI, some version of that
code will go into SDL 1.3 as a clipboard API.
See ya!On Wed, Jan 20, 2010 at 3:48 PM, nfries88 wrote:
It’s noted as “Freeware” in the readme, so is it right to assume it’s in the
public domain? There’s no other mention of a license at all.
I want to use a bulk of the code to implement an X11 clipboard for the unix
port of a project (it’s text-only, so no worries about drag’n’drop or
anything) currently using SDL 1.2, but I’m not sure whether I should try to
turn SDL_scrap into a library and link dynamically or put it in its own file
with an attached or simply put it in the same file with the GPL-licensed
code for Win32 (which would be neater).
Yep, you can use it for anything you want. FYI, some version of that
code will go into SDL 1.3 as a clipboard API.
See ya!
It’s noted as “Freeware” in the readme, so is it right to assume it’s in the
public domain? There’s no other mention of a license at all.
I want to use a bulk of the code to implement an X11 clipboard for the unix
port of a project (it’s text-only, so no worries about drag’n’drop or
anything) currently using SDL 1.2, but I’m not sure whether I should try to
turn SDL_scrap into a library and link dynamically or put it in its own file
with an attached or simply put it in the same file with the GPL-licensed
code for Win32 (which would be neater).
Thanks a bunch!
And I look forward to that, but given the time I have to spend on the project… it will probably be a while before I get it working with SDL 1.3.> On Wed, Jan 20, 2010 at 3:48 PM, nfries88 <@Nathaniel_J_Fries> wrote:
It’s best to state a license clearly (or say the code is placed in the public domain), by default anything is “all rights reserved”, at least in the USA, but I am not a lawyer so take what I say with
a grain of salt.
I’m told by a friend in Germany that in Germany there is no such thing as public domain.On 01/20/2010 10:22 PM, Sam Lantinga wrote:
Yep, you can use it for anything you want. FYI, some version of that
code will go into SDL 1.3 as a clipboard API.
See ya!
On Wed, Jan 20, 2010 at 3:48 PM, nfries88 wrote:
It’s noted as “Freeware” in the readme, so is it right to assume it’s in the
public domain? There’s no other mention of a license at all.
I want to use a bulk of the code to implement an X11 clipboard for the unix
port of a project (it’s text-only, so no worries about drag’n’drop or
anything) currently using SDL 1.2, but I’m not sure whether I should try to
turn SDL_scrap into a library and link dynamically or put it in its own file
with an attached or simply put it in the same file with the GPL-licensed
code for Win32 (which would be neater).
–
LordHavoc
Author of DarkPlaces Quake1 engine - http://icculus.org/twilight/darkplaces
Co-designer of Nexuiz - http://alientrap.org/nexuiz
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass
"A game is a series of interesting choices." - Sid Meier
It’s best to state a license clearly (or say the code is placed in the public domain), by default anything is “all rights reserved”, at least in the USA, but I am not a lawyer so take what I say with
a grain of salt.
Well, this is why I asked. But since I have his explicit permission to use it for whatever I want, I don’t see a problem.