SDL: SDL_GLContext is not a void* pointer anymore

From a64960cfc0233479ea74ed33dacb39cd0d8aba6e Mon Sep 17 00:00:00 2001
From: Anonymous Maarten <[EMAIL REDACTED]>
Date: Sat, 15 Jun 2024 14:44:09 +0200
Subject: [PATCH] SDL_GLContext is not a void* pointer anymore

---
 include/SDL3/SDL_video.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 8c33f7169ffe3..0263d9e461afc 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -2578,7 +2578,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
  * extension-handling library or with SDL_GL_GetProcAddress() and its related
  * functions.
  *
- * SDL_GLContext is an alias for `void *`. It's opaque to the application.
+ * SDL_GLContext is opaque to the application.
  *
  * \param window the window to associate with the context.
  * \returns the OpenGL context associated with `window` or NULL on error; call