SDL: SDL_gpu.h: SDL_GetGPUDeviceProperties() is thread-safe.

From 05939909da30969d5542cb2aa296b7e8b098fa52 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Fri, 4 Apr 2025 11:44:14 -0400
Subject: [PATCH] SDL_gpu.h: SDL_GetGPUDeviceProperties() is thread-safe.

---
 include/SDL3/SDL_gpu.h | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 5adbf52a8944f..7e37ab05614e5 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2358,6 +2358,8 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
  * \returns a valid property ID on success or 0 on failure; call
  *          SDL_GetError() for more information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.4.0.
  */
 extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device);