SDL: SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning.

From fd6ec3b9aa5c1667da84f679f2828e5430fec840 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Wed, 24 Jan 2024 20:37:00 +0300
Subject: [PATCH] SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning.

---
 include/SDL3/SDL_intrin.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_intrin.h b/include/SDL3/SDL_intrin.h
index 7665e124a196..f907df9cee31 100644
--- a/include/SDL3/SDL_intrin.h
+++ b/include/SDL3/SDL_intrin.h
@@ -64,7 +64,7 @@ _m_prefetch(void *__P)
 #  ifdef __ARM_NEON
 #    define SDL_NEON_INTRINSICS 1
 #    include <arm_neon.h>
-#  elif defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)
+#  elif defined(SDL_PLATFORM_WINDOWS)
 /* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
 #    ifdef _M_ARM
 #      define SDL_NEON_INTRINSICS 1