SDL: SDL_n3dsaudio.h: use triple buffering

From 070f57820f401cb962e743bb3a4d12e346d6ed4b Mon Sep 17 00:00:00 2001
From: ds-sloth <[EMAIL REDACTED]>
Date: Tue, 24 Oct 2023 19:08:30 -0400
Subject: [PATCH] SDL_n3dsaudio.h: use triple buffering

---
 src/audio/n3ds/SDL_n3dsaudio.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/audio/n3ds/SDL_n3dsaudio.h b/src/audio/n3ds/SDL_n3dsaudio.h
index 7321f6c170c7..da4934fdf20f 100644
--- a/src/audio/n3ds/SDL_n3dsaudio.h
+++ b/src/audio/n3ds/SDL_n3dsaudio.h
@@ -27,7 +27,7 @@
 /* Hidden "this" pointer for the audio functions */
 #define _THIS SDL_AudioDevice *this
 
-#define NUM_BUFFERS 2 /* -- Don't lower this! */
+#define NUM_BUFFERS 3 /* -- Minimum 2! */
 
 struct SDL_PrivateAudioData
 {