SDL: SDL_render_psp.c: Also apply the similar fix to PSP (a36ef)

From a36ef1f1871c5aa366aabe4e31f003befeb503fa Mon Sep 17 00:00:00 2001
From: Wohlstand <[EMAIL REDACTED]>
Date: Fri, 6 Feb 2026 15:30:37 +0300
Subject: [PATCH] SDL_render_psp.c: Also apply the similar fix to PSP

Since this problem is the same here
---
 src/render/psp/SDL_render_psp.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index eb04d5d61ff58..54c989604c42c 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -1264,7 +1264,7 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
                 }
             }
 
-            if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
+            if ((data->drawstate.cliprect_enabled || !data->drawstate.viewport_is_set) && SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
                 SDL_copyp(&data->drawstate.cliprect, rect);
                 data->drawstate.cliprect_dirty = true;
             }