SDL: SDL_RENDER_PSP.C: Correct spelling mistakes

From 8b9c82e140e81cb9cca6e7bd16dd65b8cb76fca3 Mon Sep 17 00:00:00 2001
From: Hubert Maier <[EMAIL REDACTED]>
Date: Sun, 30 Oct 2022 08:50:36 +0100
Subject: [PATCH] SDL_RENDER_PSP.C: Correct spelling mistakes

wether -> whether
---
 src/render/psp/SDL_render_psp.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 84dc47237022..6644230ec2bb 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -96,12 +96,12 @@ typedef struct
     unsigned int       psm;                                 /**< format of the display buffers */
     unsigned int       bpp;                                 /**< bits per pixel of the main display */
 
-    SDL_bool           vsync;                               /**< wether we do vsync */
+    SDL_bool           vsync;                               /**< whether we do vsync */
     PSP_BlendState     blendState;                          /**< current blend mode */
     PSP_TextureData*   most_recent_target;                  /**< start of render target LRU double linked list */
     PSP_TextureData*   least_recent_target;                 /**< end of the LRU list */
 
-    SDL_bool           vblank_not_reached;                  /**< wether vblank wasn't reached */
+    SDL_bool           vblank_not_reached;                  /**< whether vblank wasn't reached */
 } PSP_RenderData;