SDL: SDL_RenderDebugText() is no longer blurry when scaled

From d832ac5d6f92f6c1195f2c8735e1d568927d15b2 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 4 Oct 2025 12:03:38 -0700
Subject: [PATCH] SDL_RenderDebugText() is no longer blurry when scaled

---
 include/SDL3/SDL_render.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 090e689b52daa..60c3962b35edf 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2788,8 +2788,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int
  * Among these limitations:
  *
  * - It accepts UTF-8 strings, but will only renders ASCII characters.
- * - It has a single, tiny size (8x8 pixels). One can use logical presentation
- *   or scaling to adjust it, but it will be blurry.
+ * - It has a single, tiny size (8x8 pixels). You can use logical presentation
+ *   or SDL_SetRenderScale() to adjust it.
  * - It uses a simple, hardcoded bitmap font. It does not allow different font
  *   selections and it does not support truetype, for proper scaling.
  * - It does no word-wrapping and does not treat newline characters as a line