SDL: SDL_Renderer / GLES2: add specific list of indice to render rect (see #6401)

From dfbb93dd0c4bcdea2a3edc0e3cb0f5dae153d16e Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Tue, 18 Oct 2022 11:31:30 +0200
Subject: [PATCH] SDL_Renderer / GLES2: add specific list of indice to render
 rect (see #6401)

---
 src/render/opengles2/SDL_render_gles2.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index ac22c2b48c0c..4112c1ad1c94 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -2232,6 +2232,13 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
     }
 #endif
 
+    renderer->rect_indice_list[0] = 0;
+    renderer->rect_indice_list[1] = 1;
+    renderer->rect_indice_list[2] = 3;
+    renderer->rect_indice_list[3] = 1;
+    renderer->rect_indice_list[4] = 3;
+    renderer->rect_indice_list[5] = 2;
+
     /* Set up parameters for rendering */
     data->glActiveTexture(GL_TEXTURE0);
     data->glPixelStorei(GL_PACK_ALIGNMENT, 1);