Hey guys I’m trying to work on bitmap transparency but it crashes and just…doesn’t work.
I’ve got my render draw code in a function its all there, but why does the program keep crashing.
int main( int argc , char *argv[] )
{
SDL_Window *window = NULL ;
SDL_Renderer *renderer = NULL ;
SDL_Surface *ship_Surf = NULL ;
if( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO ) != 0 )
{
SDL_Log( “Could not initialize SDL2: returned %s”, SDL_GetError() ) ;
return 1 ;
}
window = SDL_CreateWindow( “Space Invaders : Example” ,
posX , posY , width , height, 0 ) ;
renderer = SDL_CreateRenderer( window , -1 , SDL_RENDERER_ACCELERATED ) ;
ship_Surf = SDL_LoadBMP( “ship.bmp” ) ;
loading_Tex = SDL_CreateTextureFromSurface( renderer , ship_Surf ) ;
SDL_FreeSurface( ship_Surf ) ;
SDL_SetColorKey( ship_Surf , SDL_TRUE , SDL_MapRGB( ship_Surf->format , 0 , 0 , 255 ) ) ;
/* Game Loops here /
/ blah blah blah */
SDL_DestroyRenderer( renderer ) ;
SDL_DestroyWindow( window ) ;
SDL_Quit() ;
return 0 ;
}