SDL_SetCursor() bug on Win32 fullscreen: Is it still around?

Way back in the day, a #define was added to Tux Paint,
“LARGE_CURSOR_FULLSCREEN_BUG”. It disables use of SDL_SetCursor() on
Win32 when Tux Paint is running in fullscreen.

I knew this bug was still around as of October 2005 in SDL 1.2.9.
Is it still around? If it’s been fixed, I’ll kill this bit of code in
Tux Paint.

bill at